Full notes
Full Pixel Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Military units now lock to their target and only switch when their current target dies or they are commanded to move - Archers and wizards don't move as far away to attack their target causing them to attack faster - Shift right click will now put military units into area attack mode where they will auto attack enemies near them - Fixed military units not attacking sometimes when in a large battle - Fixed SteamVR launching when the game starts - Updated the Tips sections with F1, F2, F3 hotkeys and shift right click area attack mode - Made building placement not affect FPS/performance as much - Added usernames above stats in spectator HUD - Clients can now "Start a New Game" from their game menu - Resource collector units are now automatically destroyed when their home building is destroyed
Source
Changelog.gg summarizes and formats this update. How we read updates.
