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Steam News25 March 20233y ago

New Version Launched

Added predictive resource consumption so clients can't spam build extra units with not enough resources while waiting for the server to update their true resource values

Full notes

Full Pixel Wars update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedMilitary units now lock to their target and only switch when their current target dies or they are commanded to move - Archers and wizards don't move as far away to attack their target causing them to attack faster - Shift right click will now put military units into area attack mode where they will auto attack enemies near them - Fixed military units not attacking sometimes when in a large battle - Fixed SteamVR launching when the game starts - Updated the Tips sections with F1, F2, F3 hotkeys and shift right click area attack mode - Made building placement not affect FPS/performance as much - Added usernames above stats in spectator HUD - Clients can now "Start a New Game" from their game menu - Resource collector units are now automatically destroyed when their home building is destroyed
  • Military units now lock to their target and only switch when their current target dies or they are commanded to move - Archers and wizards don't move as far away to attack their target causing them to attack faster - Shift right click will now put military units into area attack mode where they will auto attack enemies near them - Fixed military units not attacking sometimes when in a large battle - Fixed SteamVR launching when the game starts - Updated the Tips sections with F1, F2, F3 hotkeys and shift right click area attack mode - Made building placement not affect FPS/performance as much - Added usernames above stats in spectator HUD - Clients can now "Start a New Game" from their game menu - Resource collector units are now automatically destroyed when their home building is destroyed

Source

Steam News / 25 March 2023

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