Full notes
Full Pixel Valkyrie update
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What changed
- Performance
- Maps
- Server
- Balance
- Gameplay
- Fixes
Huge optimization on skill tree. It shouldn't lag as much as before on mobile phones.
Fixed an issue with Nexus maps where you could move outside of maps.
Made changes on server select screen and leaderboard.
Added cooldown indicator to Dash.
Added summary section on Artifacts page. Now you can check how much bonus you get and how many points you allocated easily.
Idle rewards depend on your highest character on that server now. No more getting low potential items when you start a new character on that server.
Right clicking on items will activate the action for that specific page now. (Sending items to stash, putting items to craft slots etc.).
Fixed Sentinel nodes not providing max resistances.
Added "Sale mode" on inventory. When you activate it, you can easily sell items one by one with one click.
Added Defensive and utility modifiers to Highlight section in inventory. We will slowly add more modifiers here.
Changed small Celestial Slam mini nodes from Physical damage to Light damage.
Added Quality settings. For now it only removes animations on Health and Mana globes which can help with low performance. In the future we will add more quality changes such as removing shadows for older devices.
Made some big changes on cloud save functionality. Hopefully it will not fail as much as before and you will not get stuck on "Cloud save in progress" during restarting the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
