Update log
Full Pixel Starships update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Store
- Performance
- Fixes
Hi Captains!
Please find the latest Patch Notes below. This update is now available on Android, iOS, and Steam.
Please contact our Support Team if you experience any problems updating the game.
V0.999.39 Changelogs:
Added System Synchronization Research – Set priority for Room Actions in Ship Battles
Crew Donation Timers can be renewed after 1 hour
Ship Armor Tile % Damage Reduction changed to a flat value format
Rooms now have Natural Armor based on Room Size
Starbase HP Increased across all Levels
Improved Evasion calculation formula
Stasis Shield Effect now prevents Repair Drone Repair
Task Force Xmas Trigger Delay reduced to 2 seconds
Teleport Interdictor Gate Stun Duration reduced from 5 to 4 sec
Heavy Shield Generator Shield Capacity increased from 10 to 15
Heavy Shield Generator Shield Regeneration from 2.2 to 2.5
Heavy Shield Generator Reload time reduced from 5.5 seconds to 5
Craft Attack Speed is now affected by PLT Stat & Origin Room’s Max Craft Count
Drone Hangar Craft (excl Bombshells) Cargo Space increased by 1
Drone Hangar Capacity increased from 90 to 140
New Friendly Craft Count AI Conditions
Emergency Upgrade Droids can now be Recycled
Overhauled & Improved Bank Menu panel
Item Sale panel no longer closes if any amount of the same Item remain after posting
Added safeguards to improve Matchmaking UI Zooming performance
Fixed a bug causing incorrect Crew Sidebar display during Replay
Fixed a bug causing PvE Ship Battles to end despite using a Repair Kit
Fixed a bug causing Recall Beacons to change Target Room Crew positions
Fixed a bug causing incorrect Crew Body sprite size during Ship Battles
Fixed a bug causing the ‘Loading’ icon to appear as a white box
Fixed a bug causing incorrect display Race Room sprites
Fixed a bug causing ECM Drones to be targeted by non-missile projectiles
Fixed a bug preventing correct display of Ad Blimps
Fixed a bug preventing Crews from keeping their Target after Teleport return
Fixed a bug preventing Athletes Perk from reducing EMP effects on Modules
Fixed a bug preventing Ribbon Sprites from displaying correctly
Fixed a bug preventing accurate pathfinding after Crew Teleport
Fixed a bug preventing Live AI events from appearing under certain conditions
Thank you for all of your provided feedback, which has led to many of the changes noted above. You can join these discussions in the Feedback section of our Official PSS Discord and on our subreddit.
Good Hunting, Captains!
-SavySoda Team

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