Full notes
Full Pixel Quest: Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Maps
- UI and audio
- Balance
Pixel Quest: Survivor changes
Patch 0.1.2 Rogue update!
We're bringing you a new update for the demo! With a new character, quality of life, enemies, new events and more. Our new character: the Rogue, brings a very unique kit compared to the current characters and those planned for the final game, he works with bleeding and gadgets that help him in his fights, we want the player to feel like they were really playing with an RPG rogue, but within our universe, we dedicated a lot of time and care to bring this character and we hope you like it
Some changes and additions:
New character Rogue, with 8 unique skills and 3 evolved skills
6 New synergies with his duplicate skills for the Rogue
New introduction when entering maps with your main objective
New tutorial for the Duplicate skill
New suggestion button in the main menu
Duplicate skills now show an indicative icon before picking them up for the first time
Now shows the description correctly for skills with unique Lock mechanics
New icon for skills with Lock mechanics
Elites now has a chance of dropping life
New events have been added to the Elven Forest map
New hud that shows the changes in the abilities made by the artifacts
New enemy: Poison Mushroom, when defeated it releases a toxic cloud that follows the closest hero and causes damage
Changing the game balance to adapt to the new changes
And finally, a little preview of what's possible with the rogue's new skill kit
Please let us know what you think of these changes so we can improve the game even more.
Thanks for your attention, LV99 Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
