Full notes
Full Pixel Quest: Survivor update
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What changed
- Gameplay
- UI and audio
- Maps
- Server
- Balance
Pixel Quest: Survivor changes
Patch 0.1.23 update We're bringing a small update to the demo, with new skill evolutions, quality of life improvements and balancing. While we're preparing a new content update soon.
Some changes and additions:
Changing the game time in normal from 20 minutes -> 15 minutes (We want to make the game more dynamic in low difficulties)
Skills HUD in the Lobby, now shows the skill icon correctly: Summon and Defensive
Changing: All map events in normal every 4 minutes -> every 3 minutes
Adding Immunity Barrier when picking up artifact for 10s, and new HUD showing immunity time (Only for Exp Share in multiplayer)
New skill evolution: Warrior: War Flag -> Power Flag
New skill evolution: Archer: Rain of Arrows -> Tactic Rain
New skill evolution: General: Note Tuneless -> Unstable Note
New skill evolution: Rogue: Caltrop -> Spike Trap
And a small rebalance to suit the new game progression
Let us know what you think of these changes so we can keep improving the game. Thanks for your attention, LV99 Studios
Source
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