HomeGamesUpdatesPricingMethodology
Steam News10 June 20242y ago

Update v1.12

Another update comin'atcha!! We Fixed::: More events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations.

Full notes

Full Pixel Noir update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes0 removals
  • Fixes
  • Events
  • Performance
  • Gameplay
  • Maps
  • Server
fixedWe Fixed:::
changedMore events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations.
changedMore fixes to path finding to help prevent potential crashes.
addedAdded highlighting for dialogue that is either inner narration / thoughts.
changedWhen you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back/
changedSome inaccurate mini-map/map indication (player vs location)

Pixel Noir changes

fixedWe Fixed:::
changedMore events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations.
changedMore fixes to path finding to help prevent potential crashes.
addedAdded highlighting for dialogue that is either inner narration / thoughts.
changedWhen you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back/

Another update comin'atcha!!

We Fixed:::

  • More events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations.

  • More fixes to path finding to help prevent potential crashes.

  • More fixes applied to not being able to collect certain trophies.

  • The Underground Facility's boiler room switches could be interacted twice if they are hit then you leave the Facility and come back. In this case you're re-locking the boss room doors here stopping you from progressing.

  • Personal Demons case's Tempt becoming invisible / starting a battle with no enemy causing a soft-freeze.

  • Added highlighting for dialogue that is either inner narration / thoughts.

  • Various object layering glitches.

Still to fix....

  • CRDTech cards changing attributes every time the mini-game loads/

  • When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back/

  • Some inaccurate mini-map/map indication (player vs location)

  • the further someone is in the game the longer the game loads (iein new game +)

As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute the QA process!

Source

Steam News / 10 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.