HomeGamesUpdatesPricingMethodology
Steam News6 December 20256mo ago

V0.1.1 Demo Update

It is recommended to wipe all data by going to /localappdata/GroceryStoreSim/ and deleteing all files in that folder UI has been redone to allow for scaling to different sizes, including a windowed mode that can be scal

Full notes

Full Pixel Mart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
fixedIt is recommended to wipe all data by going to /localappdata/GroceryStoreSim/ and deleteing all files in that folder UI has been redone to allow for scaling to different sizes, including a windowed mode that can be scaled. Tutorial has been redone and is more in depth. I'm aware of some overlapping elements in the UI and those will be fixed at a later time. Added a setting to control how dark night time can get as well as started a new game at a brighter setting. Added screen shot functions for steam.
addedAdded proper pausing. NPCs and vehicles will not move, and time will not progress. Added a back button on most UI screens that can be pressed, instead of using the escape key.

Pixel Mart changes

fixedIt is recommended to wipe all data by going to /localappdata/GroceryStoreSim/ and deleteing all files in that folder UI has been redone to allow for scaling to different sizes, including a windowed mode that can be scaled. Tutorial has been redone and is more in depth. I'm aware of some overlapping elements in the UI and those will be fixed at a later time. Added a setting to control how dark night time can get as well as started a new game at a brighter setting. Added screen shot functions for steam.
addedAdded proper pausing. NPCs and vehicles will not move, and time will not progress. Added a back button on most UI screens that can be pressed, instead of using the escape key.

It is recommended to wipe all data by going to /localappdata/GroceryStoreSim/ and deleteing all files in that folder UI has been redone to allow for scaling to different sizes, including a windowed mode that can be scaled. Tutorial has been redone and is more in depth. I'm aware of some overlapping elements in the UI and those will be fixed at a later time. Added a setting to control how dark night time can get as well as started a new game at a brighter setting. Added screen shot functions for steam.

Added proper pausing. NPCs and vehicles will not move, and time will not progress. Added a back button on most UI screens that can be pressed, instead of using the escape key.

Zoomed the camera in game so it feels more like a pixel art game

Let me know of any issues you come across. Hoping to release the full game very soon!

Source

Steam News / 6 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.