What changed
1 fix1 addition0 changes0 removals
fixedIt is recommended to wipe all data by going to /localappdata/GroceryStoreSim/ and deleteing all files in that folder UI has been redone to allow for scaling to different sizes, including a windowed mode that can be scaled. Tutorial has been redone and is more in depth. I'm aware of some overlapping elements in the UI and those will be fixed at a later time. Added a setting to control how dark night time can get as well as started a new game at a brighter setting. Added screen shot functions for steam.
addedAdded proper pausing. NPCs and vehicles will not move, and time will not progress. Added a back button on most UI screens that can be pressed, instead of using the escape key.
Pixel Mart changes
fixedIt is recommended to wipe all data by going to /localappdata/GroceryStoreSim/ and deleteing all files in that folder UI has been redone to allow for scaling to different sizes, including a windowed mode that can be scaled. Tutorial has been redone and is more in depth. I'm aware of some overlapping elements in the UI and those will be fixed at a later time. Added a setting to control how dark night time can get as well as started a new game at a brighter setting. Added screen shot functions for steam.
addedAdded proper pausing. NPCs and vehicles will not move, and time will not progress. Added a back button on most UI screens that can be pressed, instead of using the escape key.
It is recommended to wipe all data by going to /localappdata/GroceryStoreSim/ and deleteing all files in that folder UI has been redone to allow for scaling to different sizes, including a windowed mode that can be scaled. Tutorial has been redone and is more in depth. I'm aware of some overlapping elements in the UI and those will be fixed at a later time. Added a setting to control how dark night time can get as well as started a new game at a brighter setting. Added screen shot functions for steam.
Added proper pausing. NPCs and vehicles will not move, and time will not progress. Added a back button on most UI screens that can be pressed, instead of using the escape key.
Zoomed the camera in game so it feels more like a pixel art game
Let me know of any issues you come across. Hoping to release the full game very soon!