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Steam News18 June 202617d ago

Pixel Gun 2 Demo: Balance Changes

Thanks for being so active during the demo - your matches, comments, and feedback already help us see what needs tuning and now we’re rolling out a weapon balance update.

Full notes

Full Pixel Gun 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition33 changes1 removal
  • Balance
  • Gameplay
  • Workshop
changedThanks for being so active during the demo - your matches, comments, and feedback already help us see what needs tuning and now we’re rolling out a weapon balance update. 📢
changed🔫 Light weapons now slow players down less while attacking, so pistols, automatic weapons, and melee should feel better in motion.
removed👨‍🔧 We’ve also reworked sniper damage: heavy snipers should no longer one-shot with body shots by default. One-tap kills should now come from Ability Cards or specific character bonuses.
changed🛡️ Light armor now gives slightly more HP, Shuriken cooldown increased by 5 seconds and Mine cooldown reduced by 10 seconds. Weapon DPS has also been adjusted overall to make combat feel more balanced.
changedWe’ll keep adjusting the balance when needed.
changedAbility: Increase HP
🔴Max HP bonus25%15%🔴Max HP bonus decreased, nerf🔴Max lifesteal percentage45%25%🔴Max lifesteal percentage decreased, nerf🔴Max added HP15%12%🔴Max added HP decreased, nerf

Pixel Gun 2 changes

changedThanks for being so active during the demo - your matches, comments, and feedback already help us see what needs tuning and now we’re rolling out a weapon balance update. 📢
changed🔫 Light weapons now slow players down less while attacking, so pistols, automatic weapons, and melee should feel better in motion.
removed👨‍🔧 We’ve also reworked sniper damage: heavy snipers should no longer one-shot with body shots by default. One-tap kills should now come from Ability Cards or specific character bonuses.
changed🛡️ Light armor now gives slightly more HP, Shuriken cooldown increased by 5 seconds and Mine cooldown reduced by 10 seconds. Weapon DPS has also been adjusted overall to make combat feel more balanced.
changedWe’ll keep adjusting the balance when needed.

Thanks for being so active during the demo - your matches, comments, and feedback already help us see what needs tuning and now we’re rolling out a weapon balance update. 📢

🔫 Light weapons now slow players down less while attacking, so pistols, automatic weapons, and melee should feel better in motion.

👨‍🔧 We’ve also reworked sniper damage: heavy snipers should no longer one-shot with body shots by default. One-tap kills should now come from Ability Cards or specific character bonuses.

🛡️ Light armor now gives slightly more HP, Shuriken cooldown increased by 5 seconds and Mine cooldown reduced by 10 seconds. Weapon DPS has also been adjusted overall to make combat feel more balanced.

We’ll keep adjusting the balance when needed.

Here’s the full list of changes:

Ability: Increase HP

🔴Max HP bonus reduced from 25% to 15%.

Ability: Vampirism

🔴Max lifesteal percentage reduced from 45% to 25%

Character: Bloki

🔴Max added HP reduced from 15% to 12%

Armor HP Multipliers

🟢Light armor HP multiplier increased: +5.6% (0.95 vs 0.90)

🔴Heavy armor HP multiplier reduced: -12.5% (1.05 vs 1.20)

Weapons

Minigun

🟢 Movement: +5.7% (0.93 vs 0.88); Move Speed while shoot: +7.7% (0.70 vs 0.65)

🔴 DPS multiplier: -22.9% (1.35 vs 1.75); Head Shot multiplier: -14.3% (1.20 vs 1.40)

Machinegun

🔴 Movement: -5.0% (0.95 vs 1.00); DPS multiplier: -23.0% (1.24 vs 1.61)

🟢 Fire rate increased by 15%

Sniper

🟢 Head Shot multiplier: +14.3% (1.60 vs 1.40)

🟢 Body shot damage increased by 10%

🔴 Movement: -3.0% (0.97 vs 1.00); DPS multiplier: -22.3% (0.87 vs 1.12); Attack time: -10.2% (1.15 vs 1.28)

Rocket

🟢 Move Speed while shoot: +23.1% (0.80 vs 0.65)

🔴 DPS multiplier: -23.5% (0.65 vs 0.85)

DMR

🟢 Move Speed while shoot: +14.3% (0.80 vs 0.70) 🟢 Body shot damage increased by 20%

🔴 Movement: -6.7% (0.98 vs 1.05); DPS multiplier: -4.2% (1.15 vs 1.20); Attack time: -36.4% (0.35 vs 0.55); Recoil: -50.0% (1.5 vs 3)

Shotgun

🟢 Move Speed while shoot: +14.3% (0.80 vs 0.70)

🔴 Movement: -6.7% (0.98 vs 1.05); DPS multiplier: -16.0% (1.00 vs 1.19); Head Shot multiplier: -14.3% (1.20 vs 1.40)

Heavy Sniper

🟢 Head Shot multiplier: +16.7% (1.40 vs 1.20); Scope speed in: +16.7% (0.70 vs 0.60)

🔴 DPS multiplier: -29.4% (0.60 vs 0.85)

Assault Rifle

🟢 Move Speed while shoot: +28.6% (0.90 vs 0.70)

🔴 Movement: -4.8% (1.00 vs 1.05); DPS multiplier: -21.0% (1.13 vs 1.43); Head Shot multiplier: -14.3% (1.20 vs 1.40); Recoil: -50.0% (4 vs 8)

Deagle

🟢 Move Speed while shoot: +28.6% (0.90 vs 0.70); Voxel damage: +281.8% (42 vs 11); Voxel radius: +100.0% (1.0 vs 0.5)

🔴 DPS multiplier: -18.9% (0.73 vs 0.90)

Pistol

🟢 Move Speed while shoot: +28.6% (0.90 vs 0.70); DPS multiplier: +18.8% (1.20 vs 1.01)

🔴 Attack time: -35.5% (0.20 vs 0.31); Recoil: -45.5% (6 vs 11)

PDW

🟢 Move Speed while shoot: +28.6% (0.90 vs 0.70)

🟢 Body shot damage increased by 10%

🔴 DPS multiplier: -14.3% (1.20 vs 1.40); Head Shot multiplier: -14.3% (1.20 vs 1.40)

Flamethrower

🟢 Move Speed while shoot: +35.7% (0.95 vs 0.70); DPS multiplier: +5.3% (1.00 vs 0.95); Voxel damage: +300.0% (4 vs 1)

🔴 Movement: -9.1% (1.00 vs 1.10)

Shorty

🟢 Move Speed while shoot: +21.4% (0.85 vs 0.70)

🔴 DPS multiplier: -7.4% (1.00 vs 1.08); Head Shot multiplier: -14.3% (1.20 vs 1.40)

🔴 Point-blank damage reduced to 20% of base damage

Knife

🟢 Move Speed while shoot: +13.0% (1.13 vs 1.00); Head Shot multiplier: +40.0% (1.40 vs 1.00)

🔴 DPS multiplier: -23.3% (0.92 vs 1.20)

Hammer

🟢 Head Shot multiplier: +10.0% (1.10 vs 1.00)

🔴 DPS multiplier: -23.3% (0.92 vs 1.20)

Source

Steam News / 18 June 2026

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