What changed
0 fixes3 additions2 changes1 removal
added⚡ New Additions Drag & Drop is now in! Move things around with ease — smoother interaction, cleaner flow.
addedNew Upgrades button under Abilities Upgrade mid‑battle without diving through menus. Pure speed.
changed📈 Rebirth Boost Starting Gold upgrade massively increased From 50 → 1000 to supercharge early‑game momentum.
changed🎨 UI Improvements Important buttons now highlighted Clearer visuals, faster decision‑making.
removed🛠️ Bug Fixes Auto‑Play no longer gets stuck Your army keeps fighting like it should.
addedKnown Issue: Auto-Play is still buggy for now, but I added a desperation which takes a bit to kick in if a move hasn't been played by the engine for a while. So if no move happens. Give it time for that to kick in
📈 Rebirth Boost Starting Gold upgrade massively50→1000↑📈 Rebirth Boost Starting Gold upgrade massively increased, buffPixel Chess Idle RPG changes
added⚡ New Additions Drag & Drop is now in! Move things around with ease — smoother interaction, cleaner flow.
addedNew Upgrades button under Abilities Upgrade mid‑battle without diving through menus. Pure speed.
changed📈 Rebirth Boost Starting Gold upgrade massively increased From 50 → 1000 to supercharge early‑game momentum.
changed🎨 UI Improvements Important buttons now highlighted Clearer visuals, faster decision‑making.
removed🛠️ Bug Fixes Auto‑Play no longer gets stuck Your army keeps fighting like it should.
A fresh quality‑of‑life update just dropped to make upgrading, navigating, and automating your runs feel way better.
⚡ New Additions Drag & Drop is now in! Move things around with ease — smoother interaction, cleaner flow.
New Upgrades button under Abilities Upgrade mid‑battle without diving through menus. Pure speed.
📈 Rebirth Boost Starting Gold upgrade massively increased From 50 → 1000 to supercharge early‑game momentum.
🎨 UI Improvements Important buttons now highlighted Clearer visuals, faster decision‑making.
🛠️ Bug Fixes Auto‑Play no longer gets stuck Your army keeps fighting like it should.
Known Issue: Auto-Play is still buggy for now, but I added a desperation which takes a bit to kick in if a move hasn't been played by the engine for a while. So if no move happens. Give it time for that to kick in