Full notes
Full Pixel Chess Idle RPG update
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What changed
- UI and audio
- Store
- Gameplay
- Balance
Pixel Chess Idle RPG changes
This update focuses on tightening the UI, fixing upgrade behavior, and improving overall balance. Thanks to everyone who pointed these out — your feedback genuinely helps shape the game.
🖥️ UI Improvements - Adjusted the left‑side UI hitboxes so they no longer extend beyond the visible buttons - Auto‑Play buttons now have properly sized click areas - Pause button has been reduced in size for better visibility and less overlap - All changes were made while keeping AutoSizeUI fully intact and functional
These tweaks should make the interface feel cleaner and prevent accidental clicks during gameplay.
⚙️ Auto‑Play Upgrade Fix - Fixed an issue where the Auto‑Play Speed upgrade could be purchased again after reaching 0.5 seconds per move, causing it to stay at 0.5s but still consume gold - The upgrade now properly locks once it reaches its intended minimum speed
No more wasting gold on a non‑upgrade.
đź’° Balance Adjustments
Passive Income - Passive income upgrades now cap at Level 5 - This keeps early‑game progression smooth without letting passive gold overshadow active play
Gold Multiplier - Gold multiplier upgrades now cap at 150% - Prevents runaway inflation while keeping gold gains satisfying
Vampirism - Vampirism upgrades now cap at 25% - Keeps sustain strong but not infinite, especially in late‑game loops
These caps help maintain long‑term balance while still letting players feel powerful.
đź§ą Minor Fixes & Polish - Small internal cleanup to ensure upgrade caps display correctly - Minor UI alignment adjustments - Backend prep for future content updates
Source
Changelog.gg summarizes and formats this update. How we read updates.
