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Steam News17 January 20265mo ago

📢 Update Log — UI Fixes, Balance Tweaks, and Upgrade Caps

This update focuses on tightening the UI, fixing upgrade behavior, and improving overall balance. Thanks to everyone who pointed these out — your feedback genuinely helps shape the game.

Full notes

Full Pixel Chess Idle RPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition6 changes0 removals
  • UI and audio
  • Store
  • Gameplay
  • Balance
changedThis update focuses on tightening the UI, fixing upgrade behavior, and improving overall balance. Thanks to everyone who pointed these out — your feedback genuinely helps shape the game.
added🖥️ UI Improvements - Adjusted the left‑side UI hitboxes so they no longer extend beyond the visible buttons - Auto‑Play buttons now have properly sized click areas - Pause button has been reduced in size for better visibility and less overlap - All changes were made while keeping AutoSizeUI fully intact and functional
changedThese tweaks should make the interface feel cleaner and prevent accidental clicks during gameplay.
fixed⚙️ Auto‑Play Upgrade Fix - Fixed an issue where the Auto‑Play Speed upgrade could be purchased again after reaching 0.5 seconds per move , causing it to stay at 0.5s but still consume gold - The upgrade now properly locks once it reaches its intended minimum speed
changedNo more wasting gold on a non‑upgrade.
changedđź’° Balance Adjustments

Pixel Chess Idle RPG changes

changedThis update focuses on tightening the UI, fixing upgrade behavior, and improving overall balance. Thanks to everyone who pointed these out — your feedback genuinely helps shape the game.
added🖥️ UI Improvements - Adjusted the left‑side UI hitboxes so they no longer extend beyond the visible buttons - Auto‑Play buttons now have properly sized click areas - Pause button has been reduced in size for better visibility and less overlap - All changes were made while keeping AutoSizeUI fully intact and functional
changedThese tweaks should make the interface feel cleaner and prevent accidental clicks during gameplay.
fixed⚙️ Auto‑Play Upgrade Fix - Fixed an issue where the Auto‑Play Speed upgrade could be purchased again after reaching 0.5 seconds per move , causing it to stay at 0.5s but still consume gold - The upgrade now properly locks once it reaches its intended minimum speed
changedNo more wasting gold on a non‑upgrade.

This update focuses on tightening the UI, fixing upgrade behavior, and improving overall balance. Thanks to everyone who pointed these out — your feedback genuinely helps shape the game.

🖥️ UI Improvements - Adjusted the left‑side UI hitboxes so they no longer extend beyond the visible buttons - Auto‑Play buttons now have properly sized click areas - Pause button has been reduced in size for better visibility and less overlap - All changes were made while keeping AutoSizeUI fully intact and functional

These tweaks should make the interface feel cleaner and prevent accidental clicks during gameplay.

⚙️ Auto‑Play Upgrade Fix - Fixed an issue where the Auto‑Play Speed upgrade could be purchased again after reaching 0.5 seconds per move, causing it to stay at 0.5s but still consume gold - The upgrade now properly locks once it reaches its intended minimum speed

No more wasting gold on a non‑upgrade.

đź’° Balance Adjustments

Passive Income - Passive income upgrades now cap at Level 5 - This keeps early‑game progression smooth without letting passive gold overshadow active play

Gold Multiplier - Gold multiplier upgrades now cap at 150% - Prevents runaway inflation while keeping gold gains satisfying

Vampirism - Vampirism upgrades now cap at 25% - Keeps sustain strong but not infinite, especially in late‑game loops

These caps help maintain long‑term balance while still letting players feel powerful.

đź§ą Minor Fixes & Polish - Small internal cleanup to ensure upgrade caps display correctly - Minor UI alignment adjustments - Backend prep for future content updates

Source

Steam News / 17 January 2026

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