Repeated intro
Hello all and thank you for joining me on the journey.
What changed
0 fixes4 additions1 change0 removals
- Gameplay
- UI and audio
- Balance
addedHello all and thank you for joining me on the journey.
addedI have been working to add in special attacks and they are not active yet but will be soon. There will be 3 different special attacks that I have added for the player. DOWN + PUNCH, DOWN + KICK, DOWN + SWORD. These are different energy balls that will affect every enemy in its path.
changedUI - I am very sorry that the UI is not very good. I will spend time making the UI better so that it is not so ugly. I know.. I know.. It's UGLY.
addedMy main priority as of now has been making the user experience fun and making the game challenging. There have been dozens of balance passes to try and achieve this but I'm still not sure how hard it is.
addedNew levels, New Enemies - I am still trying to fine-tune everything and will start on this as soon as I can.
Pixel Art - Mash-Up changes
addedHello all and thank you for joining me on the journey.
addedI have been working to add in special attacks and they are not active yet but will be soon. There will be 3 different special attacks that I have added for the player. DOWN + PUNCH, DOWN + KICK, DOWN + SWORD. These are different energy balls that will affect every enemy in its path.
changedUI - I am very sorry that the UI is not very good. I will spend time making the UI better so that it is not so ugly. I know.. I know.. It's UGLY.
addedMy main priority as of now has been making the user experience fun and making the game challenging. There have been dozens of balance passes to try and achieve this but I'm still not sure how hard it is.
addedNew levels, New Enemies - I am still trying to fine-tune everything and will start on this as soon as I can.
I have been working to add in special attacks and they are not active yet but will be soon. There will be 3 different special attacks that I have added for the player. DOWN + PUNCH, DOWN + KICK, DOWN + SWORD. These are different energy balls that will affect every enemy in its path.
UI - I am very sorry that the UI is not very good. I will spend time making the UI better so that it is not so ugly. I know.. I know.. It's UGLY.
My main priority as of now has been making the user experience fun and making the game challenging. There have been dozens of balance passes to try and achieve this but I'm still not sure how hard it is.
Please give me feedback on the difficulty. I have to make sure each enemy is doing its part to make your life hard. I do this by fighting them one on one and fighting them in waves along as in multiple playthroughs of the game.
New levels, New Enemies - I am still trying to fine-tune everything and will start on this as soon as I can.
I will update everyone soon and I thank you again for being apart of this.