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Full Pirate Pillage and Plunder update
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What changed
- Gameplay
- Events
- Maps
Pirate Pillage and Plunder changes
Ahoy,
Comin at ya with another brand-new demo update! This one just in time for Steam Next Fest.
It brings some new enemies, updated mechanics, re balanced events, some new relics & cards, and most importantly of all, ROCKS.
And I don't mean this update rocks (although it DOES), but we have added actual rocks to the game. These rocks act as obstacles on the map, blocking enemies and allies alike, and are randomly placed at the start of battle to help each combat feel unique.
Updates:
We've got SMALL rocks, we've got BIG rocks, we've got rocks that go BOOM - you name it, we rock it
Steam post imageSteam post imageSteam post image
And here's how they look in action
Thrilling, I know, I know.... but enemies enjoy the rocks!
If you're not careful, some enemies could abuse this new mechanic for their own nefarious purposes...
We've also updated some cards that were falling behind the power curve, and reworked numerous relics! I don't have the full list for ya here, so get in game and check it out!
Call To Action:
As I've mentioned, we're joining Steam Next Fest in a few short days (June 15th to be exact), and in order to prepare WE NEED YOUR HELP!!!
Please, if you've enjoyed the demo - LEAVE A STEAM REVIEW
We're trying to make the best crew-building swashbuckling pirate-ing game possible, but we can't do it without you! So if you've enjoyed the demo thus far, or want to show support the best way possible is to LEAVE A STEAM REVIEW. Steam does this thing of only highlighting games that have a community, and that includes reaching 10 reviews.
We are currently at 3, so every review matters at this point!
Otherwise, please continue to leave feedback as you encounter bugs/issues, keep sailing, and we'll be back again before June 15th with our final demo patch!
Happy Sails,
Pirate Pillage & Plunder Team
Source
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