HomeGamesUpdatesPricingMethodology
Steam News22 February 20264mo ago

Patching Holes - Demo Patch 0.3.1.1

Ahoy! Just a minor patch here to fix some issues with the starting event showing up more often then anticipated (also it had some weird artwork I'm not sure what that was about) Visual Updates Added a small marker on oc

In this update4

Full notes

Full Pirate Pillage and Plunder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions8 changes4 removals
  • Events
  • Gameplay
  • UI and audio
  • Maps
changedAhoy!Just a minor patch here to fix some issues with the starting event showing up more often then anticipated (also it had some weird artwork I'm not sure what that was about)
addedVisual UpdatesAdded a small marker on occupied spawn tiles to tell they are protected
changedVisual UpdatesUpdated the Trench overmap artwork
changedVisual UpdatesUpdated enemy base for Pirate class
changedVisual UpdatesEnemy health UI adjusted for consistency
changedBugfixesStarting event should now occure at the start of every game

Pirate Pillage and Plunder changes

changedJust a minor patch here to fix some issues with the starting event showing up more often then anticipated (also it had some weird artwork I'm not sure what that was about)
addedAdded a small marker on occupied spawn tiles to tell they are protected
changedUpdated the Trench overmap artwork
changedUpdated enemy base for Pirate class
changedEnemy health UI adjusted for consistency

Ahoy!

Just a minor patch here to fix some issues with the starting event showing up more often then anticipated (also it had some weird artwork I'm not sure what that was about)

Visual Updates

  • Added a small marker on occupied spawn tiles to tell they are protected

  • Updated the Trench overmap artwork

  • Updated enemy base for Pirate class

  • Enemy health UI adjusted for consistency

Bugfixes

  • Starting event should now occure at the start of every game

  • Starting event no longer replaces rest stops

  • Starting event can no longer occure at other event locations

  • Starting event no longer replaces every tutorial event

  • If you reach a bottleneck event at the same time as a boon selection, you no longer miss out on the bottleneck

  • Adjusted some card descriptions to better match the effect

Gameplay Changes

  • Fixed an issue with card reward quality not increasing with map (BETTER REWARDS)

  • Added a chance for any card reward to be upgraded (5% W1 normal, 10% W1 elite, 7% W2 normal, 17% W2 elite)

  • Added a chance for W2 maps to not roll the Beach at all (More trench and coral yipee!)

As always - thanks for the feedback! Keep it coming (AND KEEP IT SPECIFIC - I NEED TO KNOW EXACTLY WHAT CARDS / ENEMIES MESSED UP)

-ThreeSidedDie

Source

Steam News / 22 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.