What changed
0 fixes1 addition0 changes1 removal
addedAdded much-needed tutorial, provided by way of an NPC on initial landing screen, to explain how to pick up items and general gameplay.
removedSignificant overhaul of the collision detection systems to reduce latency, removed of some resource-intensive components unrelating to game play, and reduction of some texture map sizes were all implemented to improve overall frame rate. On average, framerate now operates at 45-60 fps (depending on resources displayed on screen). I am aware of a momentary 'blip' where frame rate drops significantly for a singular frame every 5~10 minutes. I am investigating the reasons why.
Pirate Island Mini Golf VR changes
addedAdded much-needed tutorial, provided by way of an NPC on initial landing screen, to explain how to pick up items and general gameplay.
removedSignificant overhaul of the collision detection systems to reduce latency, removed of some resource-intensive components unrelating to game play, and reduction of some texture map sizes were all implemented to improve overall frame rate. On average, framerate now operates at 45-60 fps (depending on resources displayed on screen). I am aware of a momentary 'blip' where frame rate drops significantly for a singular frame every 5~10 minutes. I am investigating the reasons why.
Added much-needed tutorial, provided by way of an NPC on initial landing screen, to explain how to pick up items and general gameplay.
Significant overhaul of the collision detection systems to reduce latency, removed of some resource-intensive components unrelating to game play, and reduction of some texture map sizes were all implemented to improve overall frame rate. On average, framerate now operates at 45-60 fps (depending on resources displayed on screen). I am aware of a momentary 'blip' where frame rate drops significantly for a singular frame every 5~10 minutes. I am investigating the reasons why.