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Steam News18 June 20206y ago

Localization and Optimization testing

Hello everyone! I have created a new beta branch (named "testingbranch"), and I have been working with the following features within this branch: Localization: I have set up the menus for the following additional langua

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Full Pirate Island Mini Golf VR update

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Hello everyone!

What changed

0 fixes1 addition3 changes0 removals
  • Compatibility
  • UI and audio
  • Performance
addedI have created a new beta branch (named "testingbranch"), and I have been working with the following features within this branch:
changedLocalization: I have set up the menus for the following additional languages: Dutch, French, German, Italian, Spanish, and Russian. These translations are 'rough around the edges' as some of the translations are longer than their associated button, and Google translate didn't quite know what to make of specific terms, but these two things should be ironed out by the next patch. Naturally, I wouldn't mind if any native speakers would fire me an e-mail with the bits that didn't quite come across correctly.
changedOptimization: The first steps towards a smoother load time and play are reducing some specific file sizes. I have adjusted some of the sound sets and music, and a couple of the larger texture maps are getting an overhaul. I'm investigating other areas to work with the game as it stands, before implementing a full render pipeline.
changedIf you would like to try these changes, you can subscribe to the 'testingbranch' as a beta build. Once I've finalized these components, I will be combining it with the main branch.

I have created a new beta branch (named "testingbranch"), and I have been working with the following features within this branch:

Localization: I have set up the menus for the following additional languages: Dutch, French, German, Italian, Spanish, and Russian. These translations are 'rough around the edges' as some of the translations are longer than their associated button, and Google translate didn't quite know what to make of specific terms, but these two things should be ironed out by the next patch. Naturally, I wouldn't mind if any native speakers would fire me an e-mail with the bits that didn't quite come across correctly.

Optimization: The first steps towards a smoother load time and play are reducing some specific file sizes. I have adjusted some of the sound sets and music, and a couple of the larger texture maps are getting an overhaul. I'm investigating other areas to work with the game as it stands, before implementing a full render pipeline.

If you would like to try these changes, you can subscribe to the 'testingbranch' as a beta build. Once I've finalized these components, I will be combining it with the main branch.

Thanks for reading! More updates to come!

Source

Steam News / 18 June 2020

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