Full notes
Full Pirate Code update
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What changed
- Performance
- Fixes
- Events
This update brings to an end the reign of terror that a handful of bugs have had in the open seas. It also aims to improve performance during battles with larger fleets. As always, please post to the discussion area if you find a bug. Here's a quick list of what has changed:
Decreased the number of images needed for many of the larger ships. This will hopefully increase performance in battles later in the game.
Fixed a bug with the camera zoom when catching mythical fish.
Fixed another camera bug that occurred during the final boss fight.
Also in the final battle, fixed a resurface bug.
Botany tools now correctly display their level.
Fixed a bug when the enemy would resurface a ship and then the ship would move off the screen, causing the AI to stop.
Fixed a bug where the AI would attempt to use the Torpedo attack on a non-target. This would also cause the AI to stop.
Built a fall back for the AI. In the event of a bug similar to the two above, the AI will only wait for 10 seconds and then return to business as usual. This will prevent future loss of progress.
Fixed the display of attack range on molo ships after they have used torpedo boost.
Made it less likely that the AI will use Full Sails.
Returned a few missing patterns and emblems to the world. This was released as hot fix 1.5.4b.
And there you have it! Go get those pirates! And if you find any bugs, please let me know.
Source
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