Full notes
Full Pirate Code update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Gameplay
Pirate Code 1.5.4 is now live! Most of my time on this update was spent reworking much of the underlying code for the world map. My main focus was improving performance and I feel like I succeeded. There's not much more I can do to make it faster. If you still experience problems, please feel free to reach out to me. I've also found that running the game in window mode and using a smaller window helps with performance. Hopefully that won't be needed by most of you. Although the world map should feel about the same, much of the code changed under the surface. Naturally, a bug or two may have been introduced. Please let me know if you find one. This update also fixes a few bugs discovered by the community. I'll list them out below. Thanks for playing Pirate Code! Changes
The Ocean map has been heavily optimized
The battle screen has been lightly optimized (further optimization may be needed)
Ending a turn with an active ship now hides the actions
Switching to another ship while on the fishing actions no longer locks you out of that ship (fixed for some other actions as well)
Full Sails is less likely to be chosen by the AI
Treasure Cave now has starting locations for fishing
Source
Changelog.gg summarizes and formats this update. How we read updates.
