In this update5
Full notes
Full Pip My Dice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Store
Pip My Dice changes
Features
It is now possible to sell consumables; the price varies according to their rarity
Added two buttons to sort the dice by color or value
Bug fixes
Fixed an issue where the game data could get corrupted if the device unexpectedly shut down during the save
Fixed the typewrite sound effect getting stuck when clicking a reward too fast
Fixed the timer still going up when closing and opening the stats after a run is over
Fixed some overflowing texts
Fixed that the "flying numbers" effects won't happen when scoring very big numbers
Balancing
The score of X in a row has been increased to better match X of a kind
QoL
Holding "D" on the keyboard displays a number above the dice that allows you to track them easily when switching views to the dice customization menu
When hovering over a modifier, the selected die now shows a preview of what the modifier will do (when applicable)
Enhanced the score information with some interactive UI, bye bye formulas!
The shop now displays a preview of the upcoming round
Consumables are now visible in the shop
Consumables that give money are now usable in the shop
Added an option to display text instead of pips on the dice
Misc
Changed the outline color of relics based on rarity
The leaderboards now display the total number of players who registered score
Improved text formatting for big numbers in various places
Improved the positioning of the info pop up
Fixed some language/typos
Source
Changelog.gg summarizes and formats this update. How we read updates.
