Full notes
Full Pioneers of Pagonia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Fixes
- UI and audio
DLC1 “Meadowsong”
Gameplay
Incoming or nearby Witches will no longer count as a unit located at a Withered Hideout and therefore no longer prevent Withered Hideouts from being destroyed after all Witherwolves are defeated.
Balancing
In custom maps, the initial amount of
withered areas
is now balanced depending on landing party and map size.
Bugfixes
Fixed broken saves that were created when saving after restarting DLC 1 campaign map from the game over screen
Fixed rare crash with new
Call of Revelation
ability of Cornucopia when underground deposits are mostly depleted
Fixed Chicken sometimes stuck after a
Witherwolf raid
near the farm
Fixed Meadowsong’s intro & extro video subtitle were being translated to English instead of the chosen fallback language in case of the main language not being supported
Fixed some level art props being stuck on Meadowsong’s roads
Fixed Witches' visibility effect placement
Corrected Witches'
death
visualization
Fixed tail animation for charging
Witherrrats
Fixed missing hat for
ghost version of Witch Agira
Known Issues
When placing a gathering building the corresponding deposit highlights are sometimes missing
Core Game “Free Beer” Update
Improvements
Improved error reporting dialog
Bugfixes
Fixed building demolish confirmation popup staying open when entering a cinematic cut scene
Automatic training requests in the Village Hall or Guild House now also show the state "can't train because Carrier amount too low"
Campaign map 4: Fixed
some Bandits dying instead of plundering the storage
.
Fixed a crash when a Tavern Cook is trying to fetch the last ingredient for his meal
Fixed dropdowns in the “Custom Game” > “Customize” setup where “Custom” was shown but instead all selectable settings were selected
Fixed headers in campaign selection flow layout being too high in some languages
Fixed error reporting for multiplayer desyncs
Fixed that building ranges of existing buildings of the same type were not displayed during placement but only while hovering the building in the construction menu
Fixed mini map dots not displayed for buildings of the same type during placement and while hovering in the construction menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
