Full notes
Full Pinsky Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Taking advantage of the holidays, I have rebuilt the application to be much more efficient, allowing for massive constructions with minimal FPS impact (just the way I like them).
For those interested in technical details: I moved almost all the code to managers that detect object types and handle them every X frames using timers. This significantly reduces the number of active scripts and eases the CPU load.
Enjoy the gaming!
Source
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