Full notes
Full Pinhead Adventures update
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What changed
- UI and audio
- Gameplay
- Balance
- Performance
Pinhead Adventures changes
Pinhead Adventures 0.5.4
Pinhead The different shoe sounds are now functioning as intended Fixed and adjusted some cosmetics Base grapple stun increased from 2 to 2.5 seconds Bonking will now only have a 10% chance to knock off the currently equipped hat Sliding no longer resets the height added by shoes
Orbo Open inventory offset adjusted. Will lerp between angles smoothly
General Spiker Rocks are now worth 150, was 75 Hearts and shield keys will spawn less often Coins will spawn more Keycards and lab keys will now spawn slightly more often Fixed the blue statues defaults Spikers attacks now deal 33 damage each Spitters health has been increased from 100 to 150 Handle for incinerator and vending machine will no longer make the player mantle
Statues Now give increased AP/HP 15 from 10 Extra lives give 5 AP/HP per life stored
Estoria Added more blue statues
Lil green Lab buttons are now powered with the rest of the lab Removed the socket unit requirement from the substations Substation buttons now lock when activated Added blue statues to each house Red house can now be entered without the hacking tool The colony shield no longer checks for enemies inside it
Big Purp Fixed some holes in the facility The Zino now spins The dark matter cell keycard requirement in the lab has been fixed The portal to the facility now opens when you first get into the facility The screen in the shortcut hut has been fixed Lab keys will now spawn on big purp Lighting optimizations
The Zino Upgrade kit shops have been updated Slots lights now disappear from a closer distance Some lighting optimizations
The Final Update Coming Soon! As always, feel free to follow us on X, Youtube, or here on the Steam forums!
Source
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