In this update2
Full notes
Full Pinball Spire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Compatibility
Pinball Spire changes
This update adds a New Game+ mode to Pinball Spire, along with some tweaks to support this mode, and a few other fixes and improvements.
Patch notes:
Added a New Game+ mode. This allows you to start a new game and carry over all unlocked abilities, player level, XP, and collected Gems from the previous save file.
New Game+ is unlocked after completing the game. If you've already completed the game the new mode will unlock when you launch the game.
Collected Gems are now replaced with XP Dots which award XP on contact.
Added more decorative elements to the end-game rooms.
Added a bit of new geometry to the boss room.
Added new effects to the final cutscene.
Added a button on the main menu to get the Pinball Spire soundtrack.
Added an option to disable the Focus ability completely, which should help you avoid accidental Focus use when going for the Zen-Like achievement.
Fixed inconsistent behaviour on speed boosters.
Fixed some physics issues with shielded enemies.
Fixed hit effect on breakable rocks that require multiple hits.
Fixed potential physics issue on entry to the final room.
Improved SFX playback logic in cases where a whole bunch of sounds are playing at once.
Minor graphical performance improvements.
About old versions and save files:
I've continued to provide old builds on dedicated beta branches for anyone who wants to play an old version of the game but please note that I can't guarantee save compatibility when switching to older builds. Save files will always be backwards compatible (e.g. going from 1.02.01 to 1.02.02), but I can't support going in the other direction, unfortunately. It may work in some cases but it's likely going to break in others. Just a heads-up!
Source
Changelog.gg summarizes and formats this update. How we read updates.
