Full notes
Full Pinball Spire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
This patch includes a small assortment of new features and improvements.
Patch notes:
Added a new small room in the Celestial Observatory to introduce breakable rocks earlier, though you won't be able to break them until you return with the Boost ability.
Added a new hat accessory to collect in this room.
Added a new tutorial in the first room of the Overgrown Bastion to illustrate the concept of cradling the ball for better shot control.
Reduced the speed and range of the moving section in this room to make the shot upward slightly easier.
Added an option to toggle Vertical Display Support for virtual pinball cabinets.
When enabled, the game camera will try to frame the action better for vertical orientation.
When disabled, the game camera will try to frame the action better for horizontal orientation.
When set to Auto (this is the default), the game will automatically decide which behaviour to use based on the aspect ratio of the display.
This option replaces the experimental --vertical-display launch option previously added in version 1.01.01.
Added an option to enable a Speedrun Timer at the top-left showing the elapsed game time.
The final game time is also displayed at the end of the credits after you finish the game.
Please note that this will only work on new games started after this patch since the game time wasn't tracked previously!
The game time is stored when you save your game so you can exit, return later, and pick up with your previous time.
Increased the duration of the Boost ability to make long shots easier.
Improved camera framing in a few awkward spots.
Fixed an issue where an enemy can respawn directly on top of the ball and push it out of bounds.
Other miscellaneous bits of polish.
Source
Changelog.gg summarizes and formats this update. How we read updates.
