HomeGamesUpdatesPricingMethodology
Steam News9 May 20179y ago

Update 1: TILT plus more

Update 1 09052017 Added gesture tilt: Hold handle button [vive] second trigger [oculus]. Move the motion controller to move table. Repeated movement will tilt table.

Full notes

Full Pinball Evolution VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedUpdate 1 09052017 Added gesture tilt: Hold handle button [vive] second trigger [oculus]. Move the motion controller to move table. Repeated movement will tilt table. [feedback on this new feature would be greatly received] [works with xbox pad as well] Added vertical position adjustment: In VR menu, adjust height. Use pad [vive], thumbstick [oculus], d-pad [xbox pad], press a/ trigger to select option then up or down to set position. Position will be saved between game sessions. Left or right resets position to default. Back button deselects option. Navigation square will turn green when option selected. Vive trigger sensitivity: Adjusted vive motion controller trigger sensitivity to .1 from .05 as some vive analog sensors not absolutely accurate. Adjusted left ramp/habitrail: Leveled the slope slightly to make it easier to complete the ramp [adjusted light timer, reset lights when all lit] Other: Plus other small tweaks. If you haven't written a review, we would really appreciate if you would :-)

Update 1 09052017 Added gesture tilt

Hold handle button [vive] second trigger [oculus]. Move the motion controller to move table. Repeated movement will tilt table. [feedback on this new feature would be greatly received] [works with xbox pad as well] Added vertical position adjustment: In VR menu, adjust height. Use pad [vive], thumbstick [oculus], d-pad [xbox pad], press a/ trigger to select option then up or down to set position. Position will be saved between game sessions. Left or right resets position to default. Back button deselects option. Navigation square will turn green when option selected.

Vive trigger sensitivity

Adjusted vive motion controller trigger sensitivity to .1 from .05 as some vive analog sensors not absolutely accurate.

Adjusted left ramp/habitrail

Leveled the slope slightly to make it easier to complete the ramp [adjusted light timer, reset lights when all lit] Other: Plus other small tweaks. If you haven't written a review, we would really appreciate if you would :-)

Source

Steam News / 9 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.