In this update8
Full notes
Full PIGFACE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Events
- Maps
PIGFACE changes
Your handler located the Jumpsuit HQ, and it's time to finish them off. However, it looks like there's a rat cutting deals with a third party ... is Exit's handler telling her the whole story?
The Penitentiary Update, along with 2 new levels, finally introduces one of the most long-awaited features ... KICKING! Now you can utilize the spike walls and spike barrels that are strewn across all jobs to instantly kill enemies that get too close. Additionally, I've reworked the Jackrabbit mask to boost your kicking power, so you can really send people into orbit if you want.
Now to talk The Penitentiary.
In this level, you'll have access to plenty of routes in order to complete your objectives, as well as lots of nooks and crannies to find junk and meds. The ambience in this level is one of my favourites so far, and riding along the ziplines on the outside of the prison really lets you soak it all in.
There's also a nod to Dishonored, one of my favourite games of all time, in this level. Let me know if you can find it!
Another thing I'm super happy with is how the music turned out. As some of you know, the composer of all of the PIGFACE tracks is crisp, (@still_crisp on twitter) and for this level he banged out an entire 12 minute megamix of club songs. Each and every one is fucking great and every time you start the Penitentiary level, the song will start at a random point, so it always feels like a never-ending party.
If you love the music, please show him some love, he truly deserves it.
The other level included in this update is the very first optional job! This one is unlocked after you complete the train station, and it takes place in a subway that's been converted into an arena. You'll be introduced to the character responsible for this arena in a short cutscene as well as the job description, and he's voiced by ... me!
In this level you'll see some new traps like stationary flamethrowers and giant sawblades. With the addition of the kick and the junk shield, you can kick or push enemies into these environmental hazards in order to satisfy the optional objective of the arena.
Lastly I'd like to shout out the voice performances by Zach (@ZaccActs) and Skylar (@SkylarArtaggat) who provide new voicelines for the Jumpsuits. Their performances blend very well with the previous performances by Jackson (@YeaGrimbo) and Dela (@DelbellzVA) who did the Smilers. The Jumpsuits are more sane and cocksure than the Smilers, and some of their lines will tell the player information about Exit's past ...
There's more included in this update of course, and you'll see the additional fixes, quality of life additions, and equipment/med items in the patch notes. Get back in there and check out all the new stuff!
Below is the full list of patch notes:
Weapons:
S357 balance changes
Inaccuracy increased from 0 → 0.25
Damage decreased from 150 → 100
Max ammo increased to 48
LMG balance changes
Damage decreased from 60 → 50
Recoil and spread increased
TEC-9 now full-auto at 600 RPM
Pistols, shotguns, and snipers now properly semi-automatic
G18, M9S, and S357 RPM set to 600
Weapon attachments
Attachments persist between deaths and appear in the kit screen
Attachments persist between guns when cycling in the kit van
LMG now uses a red dot instead of a scope
R870 now uses a red dot instead of a scope
Mac-10 now supports a red dot
Improved iron sights
AK47, R357, M16, Mac-10
R357 bolt animation fixed to prevent camera clipping
M16 added and unlocked after completing the penitentiary
Armor / Equipment:
Added Junk Shield
Added Pills
Added Cowgirl Hat
New Jumpsuit added and accessible from the mirror
Birthday Girl Hat - Increased confetti effect
Reworked Jackrabbit Mask
2X Kicking Power
+15% Jump Height
-20% Health
Enemies:
Added new Yuppie faction
Tinker and Tailor have increased knockdown resistance
Enemies now detect shots that impact nearby
Taunts now alert nearby enemies
Enemies less likely to detect bodies behind them
Improved collision detection while falling
Turrets can be insta-killed by melee
Turrets aggro distance reduced from 30 → 25
Added The Warden
Gameplay:
Penitentiary level added
Kicking added
Added Subway level
Tutorial Updated to add kicking
BREAK ME text changed to KICK ME
Mantlin Changes:
Improved mantling ceiling detection
Improved vaulting responsiveness
Container and ceiling raycast issues have been fixed
Added ziplines
Cutscenes are now skipable
Added more environmental hazards
Bug Fixes:
Clipping fixes across all maps
Resolution scaling issues
Objective text alignment
Kit van door SFX added
Props interfering with movement
Exploits on the barn roof and the kit screen
Misc bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
