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Steam News20 November 20257mo ago

The Mall Update Out Now!

The Mall Update Is Out Now! As tensions between Caesar and your handler start to rise... Exit is tasked with wiping out some key members of the Jumpsuits at an abandoned mall.

In this update14

Full notes

Full PIGFACE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes17 additions15 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Fixes
addedAs tensions between Caesar and your handler start to rise...Exit is tasked with wiping out some key members of the Jumpsuits at an abandoned mall. New traps, new weapons, and an indoor roller coaster stand in her way, but the question remains ... where the hell are these guys coming from?
changedHello!I'm so happy to have the mall polished up and finished for you guys. To me, it's been one of the most satisfying things to work on since it's finally made me understand how a PIGFACE level should feel. A month or so ago, when this level was still in its infancy, I was having some pretty hefty doubts about my ability to make it work, both for performance reasons and time. Initially, the problem was that it was way too big -- it had tons of dead space and it was completely unbalanced. If you went in with a shotgun and hoped to do much of anything, you were toast before you even got in the door.
addedHello!Since then, the mall has been trimmed up and brought closer together with lots of obstacles between points of interest. So, if you want to go in with just a melee weapon and the new melee-focused mask, you can make it work! If you want to go pistols-only and sneak around, you can! If you want to smoke up a storm and charge in with an LMG and explosives, go for it!
changedHello!All this to say, I think I've found a good balance; each type of player can feel like the way they want to play is justified by the level design.
changedNew Special Ability Mask - Hockey MaskMelee Kills grants 5 seconds of Invulnerability at the cost of receiving a 25% increase in damage from guns.
changedNew Armor - Metal Armor10% chance to negate any damage with 75% base damage resistance, at the cost of 20% decreased movement speed.
Glock reserve ammo increased:4590Glock reserve ammo increased: increased, buffAK reserve ammo decreased:180120AK reserve ammo decreased: decreased, nerf

PIGFACE changes

addedExit is tasked with wiping out some key members of the Jumpsuits at an abandoned mall. New traps, new weapons, and an indoor roller coaster stand in her way, but the question remains ... where the hell are these guys coming from?
changedI'm so happy to have the mall polished up and finished for you guys. To me, it's been one of the most satisfying things to work on since it's finally made me understand how a PIGFACE level should feel. A month or so ago, when this level was still in its infancy, I was having some pretty hefty doubts about my ability to make it work, both for performance reasons and time. Initially, the problem was that it was way too big -- it had tons of dead space and it was completely unbalanced. If you went in with a shotgun and hoped to do much of anything, you were toast before you even got in the door.
addedSince then, the mall has been trimmed up and brought closer together with lots of obstacles between points of interest. So, if you want to go in with just a melee weapon and the new melee-focused mask, you can make it work! If you want to go pistols-only and sneak around, you can! If you want to smoke up a storm and charge in with an LMG and explosives, go for it!
changedAll this to say, I think I've found a good balance; each type of player can feel like the way they want to play is justified by the level design.
changedMelee Kills grants 5 seconds of Invulnerability at the cost of receiving a 25% increase in damage from guns.

The Mall Update Is Out Now!

As tensions between Caesar and your handler start to rise...

Exit is tasked with wiping out some key members of the Jumpsuits at an abandoned mall. New traps, new weapons, and an indoor roller coaster stand in her way, but the question remains ... where the hell are these guys coming from?

Hello!

I'm so happy to have the mall polished up and finished for you guys. To me, it's been one of the most satisfying things to work on since it's finally made me understand how a PIGFACE level should feel. A month or so ago, when this level was still in its infancy, I was having some pretty hefty doubts about my ability to make it work, both for performance reasons and time. Initially, the problem was that it was way too big -- it had tons of dead space and it was completely unbalanced. If you went in with a shotgun and hoped to do much of anything, you were toast before you even got in the door.

Since then, the mall has been trimmed up and brought closer together with lots of obstacles between points of interest. So, if you want to go in with just a melee weapon and the new melee-focused mask, you can make it work! If you want to go pistols-only and sneak around, you can! If you want to smoke up a storm and charge in with an LMG and explosives, go for it!

All this to say, I think I've found a good balance; each type of player can feel like the way they want to play is justified by the level design.

My goal for future levels is to provide as many avenues as I can so that you can decide how to tackle something, rather than being given an obstacle that has only one solution. For the main jobs in PIGFACE, that's basically the design philosophy.

Now get in there and discover the new shit!

All new level - The Mall

Two New Guns

  • USAS Shotgun

  • Dual-Wielded M9 Pistols

Three New Melee Weapons

  • Chainsaw

  • Hockey Stick

  • Big (Spiked) Pipe

New Special Ability Mask - Hockey Mask

  • Melee Kills grants 5 seconds of Invulnerability at the cost of receiving a 25% increase in damage from guns.

New Armor - Metal Armor

  • 10% chance to negate any damage with 75% base damage resistance, at the cost of 20% decreased movement speed.

New Crosshair Accessibility Option

  • Dynamic and Static Crosshair options

Misc

  • Full Body Gibs!

  • Two New Cutscenes.

  • Several new and updated SFX.

Below is the full list of patch notes

Patch Notes:

Weapons

  • Chainsaw added

  • Hockey stick added

  • Big pipe added

  • Dual M9s added

  • USAS-12 added

  • Glock reserve ammo increased: 45 → 90

  • AK reserve ammo decreased: 180 → 120

  • AK accuracy decreased

  • Mac-10 accuracy increased

  • Revolver iron sights adjusted for accuracy

  • Added bloom reduction & iron sight to Mac-10

Armor

  • Metal armor added

  • Medium armor description changed

Enemies

  • Enemy melee range doubled

  • Increased enemy landmine hitboxes

  • Fixed two-handed stance not showing after the enemies spot the player

  • Added full-body gibs if enough damage is dealt

  • “Victory” voice lines added when the player dies

Misc

  • Cigarettes now heal 25 HP instead of causing damage, and still give 30s damage resistance

  • New equipment pickup/drop/equip SFX

  • Players can now set FPS to 400

  • Added crosshair for accessibility

  • Crosshair can be toggled static/dynamic

  • Movement SFX added (player)

  • Cutscene text changed

  • Updated credits

Bug Fixes

  • Fixed the dynamic crosshair setting not saving

  • Fixed blood decals clipping

  • Fixed minor clipping on the invisible ramp to the van

  • Slight performance improvements on the train station level

Source

Steam News / 20 November 2025

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