Repeated intro
What changed
2 fixes7 additions4 changes1 removal
- Store
- Events
- Gameplay
- Performance
- UI and audio
- Fixes
addedThis game uses photos taken with the Game Boy Camera for each level’s title card and for every character portrait during dialogue sequences. The photos were originally in 4-tone green, like the first Game Boy, with color added after the fact in GB Studio. However, all of the character effects are practical! I purchased clown makeup and the noses, and reused a couple of masks that I bought during the production of Gas Station Story . Beyond removing the backgrounds each character was photographed in, the pixels are straight from the GB Cam.
changedSpeaking of, Pierrot à la Mode is meant to serve as a sort of prequel to the events of Gas Station Story , a similarly styled project I’ve been working on for a couple of years now. Thematically, the games don’t share much beyond having the same Point-of-Sale system (hint hint) and touching on the woes of working in customer service.
addedThe new build of the game includes a revitalized Clown Mode that functions as I originally envisioned, as well as numerous bugfixes and a new ending variation if you achieve a perfect score -- this new ending will give you a bit of a hint towards what's coming in the back half of Gas Station Story . Good luck at pulling off a perfect score! I struggle with it myself. I’m working on a way to have this Steam version save between levels, but haven’t quite cracked it yet.
addedSome day I'll be returning to this project to show you what happens to the Dairy Clown crew after that new special ending, but that's a story for another time. In the meantime, I’ll be continuing development on Gas Station Story and trying to figure out why the Electron Wrapper doesn’t like my .sav files. Thanks so much for playing!
changedPerformance enhancements
addedPC version now has appropriate button instructions (A=Z, D-Pad=WASD/Arrow Keys, Start=Enter, Select=Left Shift)
Pierrot à la Mode changes
addedThis game uses photos taken with the Game Boy Camera for each level’s title card and for every character portrait during dialogue sequences. The photos were originally in 4-tone green, like the first Game Boy, with color added after the fact in GB Studio. However, all of the character effects are practical! I purchased clown makeup and the noses, and reused a couple of masks that I bought during the production of Gas Station Story . Beyond removing the backgrounds each character was photographed in, the pixels are straight from the GB Cam.
changedSpeaking of, Pierrot à la Mode is meant to serve as a sort of prequel to the events of Gas Station Story , a similarly styled project I’ve been working on for a couple of years now. Thematically, the games don’t share much beyond having the same Point-of-Sale system (hint hint) and touching on the woes of working in customer service.
addedThe new build of the game includes a revitalized Clown Mode that functions as I originally envisioned, as well as numerous bugfixes and a new ending variation if you achieve a perfect score -- this new ending will give you a bit of a hint towards what's coming in the back half of Gas Station Story . Good luck at pulling off a perfect score! I struggle with it myself. I’m working on a way to have this Steam version save between levels, but haven’t quite cracked it yet.
addedSome day I'll be returning to this project to show you what happens to the Dairy Clown crew after that new special ending, but that's a story for another time. In the meantime, I’ll be continuing development on Gas Station Story and trying to figure out why the Electron Wrapper doesn’t like my .sav files. Thanks so much for playing!
changedPerformance enhancements
Welcome to the Steam page for my first (completed) project, Pierrot à la Mode. I originally made this game in 2023 for the Big Mode Game Jam, and completed the first version of the game within the span of two weeks.
This game uses photos taken with the Game Boy Camera for each level’s title card and for every character portrait during dialogue sequences. The photos were originally in 4-tone green, like the first Game Boy, with color added after the fact in GB Studio. However, all of the character effects are practical! I purchased clown makeup and the noses, and reused a couple of masks that I bought during the production of Gas Station Story. Beyond removing the backgrounds each character was photographed in, the pixels are straight from the GB Cam.
Speaking of, Pierrot à la Mode is meant to serve as a sort of prequel to the events of Gas Station Story, a similarly styled project I’ve been working on for a couple of years now. Thematically, the games don’t share much beyond having the same Point-of-Sale system (hint hint) and touching on the woes of working in customer service.
The new build of the game includes a revitalized Clown Mode that functions as I originally envisioned, as well as numerous bugfixes and a new ending variation if you achieve a perfect score -- this new ending will give you a bit of a hint towards what's coming in the back half of Gas Station Story. Good luck at pulling off a perfect score! I struggle with it myself. I’m working on a way to have this Steam version save between levels, but haven’t quite cracked it yet.
Some day I'll be returning to this project to show you what happens to the Dairy Clown crew after that new special ending, but that's a story for another time. In the meantime, I’ll be continuing development on Gas Station Story and trying to figure out why the Electron Wrapper doesn’t like my .sav files. Thanks so much for playing!
Changelog (V1.1 - PC)
Global:
Electron wrapper completed
Performance enhancements
Color swapping slowed down (background palettes change between 4 colors in 3 seconds)
PC version now has appropriate button instructions (A=Z, D-Pad=WASD/Arrow Keys, Start=Enter, Select=Left Shift)
Added “Perfect Score” ending variation
Toppings:
Topping Boxes now look like boxes
Topping Selector code rewritten to be more stable
Added Shift Key function (to reset topping selector location)
Conveyor belt variable speeds fixed (starts running when you can top the ice-cream, stops when checking orders, goes faster during Clown Mode)
Clown Mode now reverses toppings when activated
Order Sheet:
Changed “Order XX” to “#XX”
Removed dashes and numbers
Changed “Great Work!” to “Yes!”
Numerous text glitches fixed
Known Issues: