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Steam News2 April 20242y ago

April 2024 Update

This update doesn't bring any serious changes to game play, it's mostly a performance and background systems update.

Full notes

Full PieClicker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Performance
  • Store
  • Gameplay
changedThis update doesn't bring any serious changes to game play, it's mostly a performance and background systems update. I want the game to be in a better state for future content updates, especially since PieClicker's Steam anniversary is next month. Anyway, here's what changed:
fixedRemoved last traces of mod support - Reworked how the game launches to be more smooth, ex. no white screen flashing randomly - Updated all of the code libraries to latest versions - Changed underlying rendering engine, this should help with Steam overlay issues, when testing I got notifications to show up in the game, this also lowered the overall size of the game slightly - Verified that the max master chef upgrade achievement is 100% working again, hotfix will remain in place until next month for anyone who missed it - Massively improved performance on upgrade purchase animations
changedEdit because I forgot another major change: - I seriously reduced the number of files that Steam saves in the cloud, this will not affect your saved games at all but it will make future cloud syncs a lot faster, the first one will probably take a minute to process all the changes but everything after that should be much faster - I probably reduced the number of files saved (on average) from 300 -> 8

PieClicker changes

changedThis update doesn't bring any serious changes to game play, it's mostly a performance and background systems update. I want the game to be in a better state for future content updates, especially since PieClicker's Steam anniversary is next month. Anyway, here's what changed:
fixedRemoved last traces of mod support - Reworked how the game launches to be more smooth, ex. no white screen flashing randomly - Updated all of the code libraries to latest versions - Changed underlying rendering engine, this should help with Steam overlay issues, when testing I got notifications to show up in the game, this also lowered the overall size of the game slightly - Verified that the max master chef upgrade achievement is 100% working again, hotfix will remain in place until next month for anyone who missed it - Massively improved performance on upgrade purchase animations
changedEdit because I forgot another major change: - I seriously reduced the number of files that Steam saves in the cloud, this will not affect your saved games at all but it will make future cloud syncs a lot faster, the first one will probably take a minute to process all the changes but everything after that should be much faster - I probably reduced the number of files saved (on average) from 300 -> 8

This update doesn't bring any serious changes to game play, it's mostly a performance and background systems update. I want the game to be in a better state for future content updates, especially since PieClicker's Steam anniversary is next month. Anyway, here's what changed:

  • Removed last traces of mod support - Reworked how the game launches to be more smooth, ex. no white screen flashing randomly - Updated all of the code libraries to latest versions - Changed underlying rendering engine, this should help with Steam overlay issues, when testing I got notifications to show up in the game, this also lowered the overall size of the game slightly - Verified that the max master chef upgrade achievement is 100% working again, hotfix will remain in place until next month for anyone who missed it - Massively improved performance on upgrade purchase animations

Edit because I forgot another major change: - I seriously reduced the number of files that Steam saves in the cloud, this will not affect your saved games at all but it will make future cloud syncs a lot faster, the first one will probably take a minute to process all the changes but everything after that should be much faster - I probably reduced the number of files saved (on average) from 300 -> 8

Since there are some pretty groundbreaking changes here I'm anticipating some bugs here and there, small stuff that I missed in testing ykyk. I'll be keeping an eye on things and issuing patches as needed.

Source

Steam News / 2 April 2024

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