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Steam News3 May 20206y ago

Piczle Cross Adventure v.1.0.3 update

Version 1.0.3 is available now and includes a couple minor fixes: Made the "8" graphic used in levels, puzzle IDs and map stats a bit more 8-y to clear up confusion.

Full notes

Full Piczle Cross Adventure update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedMade the "8" graphic used in levels, puzzle IDs and map stats a bit more 8-y to clear up confusion. - Changed MAP shortcut button from TAB to SHIFT so that you can now alt-TAB out of the game without accidentally pausing or unpausing. This bug goes on the list of dumbest oversights imaginable. - Removed a check to see if a save was required when exiting the fishing mini-game and forced a save instead. - Added an upsetting animation of the red herring in distress so it's more obvious for players that they can pick it up (sorry fish fans!) - Nerfed OP mouse users; i.e. fixed a bug that allowed players using mouse input to play mosaic puzzles beyond their level requirements. - Added an extra check for the Piczle Grandmaster trophy after receiving the tutorial and clue roulette trophies, in case those were achieved last. - Added a little fail-safe in case the fade in didn't "catch" during the intro sequences. - Changed how puzzles in progress are saved and loaded to, hopefully, be more robust. Puzzles in progress saved before this update will be erased, sorry!

Piczle Cross Adventure changes

fixedMade the "8" graphic used in levels, puzzle IDs and map stats a bit more 8-y to clear up confusion. - Changed MAP shortcut button from TAB to SHIFT so that you can now alt-TAB out of the game without accidentally pausing or unpausing. This bug goes on the list of dumbest oversights imaginable. - Removed a check to see if a save was required when exiting the fishing mini-game and forced a save instead. - Added an upsetting animation of the red herring in distress so it's more obvious for players that they can pick it up (sorry fish fans!) - Nerfed OP mouse users; i.e. fixed a bug that allowed players using mouse input to play mosaic puzzles beyond their level requirements. - Added an extra check for the Piczle Grandmaster trophy after receiving the tutorial and clue roulette trophies, in case those were achieved last. - Added a little fail-safe in case the fade in didn't "catch" during the intro sequences. - Changed how puzzles in progress are saved and loaded to, hopefully, be more robust. Puzzles in progress saved before this update will be erased, sorry!

Version 1.0.3 is available now and includes a couple minor fixes:

  • Made the "8" graphic used in levels, puzzle IDs and map stats a bit more 8-y to clear up confusion. - Changed MAP shortcut button from TAB to SHIFT so that you can now alt-TAB out of the game without accidentally pausing or unpausing. This bug goes on the list of dumbest oversights imaginable. - Removed a check to see if a save was required when exiting the fishing mini-game and forced a save instead. - Added an upsetting animation of the red herring in distress so it's more obvious for players that they can pick it up (sorry fish fans!) - Nerfed OP mouse users; i.e. fixed a bug that allowed players using mouse input to play mosaic puzzles beyond their level requirements. - Added an extra check for the Piczle Grandmaster trophy after receiving the tutorial and clue roulette trophies, in case those were achieved last. - Added a little fail-safe in case the fade in didn't "catch" during the intro sequences. - Changed how puzzles in progress are saved and loaded to, hopefully, be more robust. Puzzles in progress saved before this update will be erased, sorry!

Source

Steam News / 3 May 2020

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