What changed
0 fixes0 additions2 changes1 removal
changedAfter the release of PictoPull I began working on a sequel that would introduce Crash levels and a visual overhaul. I implemented the basics of Crash levels and designed around 50 levels. However, I lost motivation to work on the game. In order to make a proper sequel I was going to have to do a complete visual overhaul and even then I did not think the game would be commercially viable. I had also just gotten sick of working on the game and I was more excited by my other projects. Instead of finishing that sequel I am open sourcing PictoPull and all of the work I did on the sequel so anyone can pick up the project and work on it.
removedThe open source version of PictoPull is called "Open PictoPull", it contains all of the same gameplay mechanics of PictoPull along with the incomplete (and probably buggy) Crash levels. The game has also had a lot of its visuals removed and replaced with simple blocky shapes, as some of the assets I used were assets I do not have the rights to distribute as a part of an open source project. It is also missing some of the levels that were based on sprites that were a part of paid asset packs.
changedThe Steam version of the game is still more feature complete having better visuals, Steam workshop/achievement support, and more levels, but the Open Source version of the game could allow other devs to pick up development where I left off.
PictoPull changes
changedAfter the release of PictoPull I began working on a sequel that would introduce Crash levels and a visual overhaul. I implemented the basics of Crash levels and designed around 50 levels. However, I lost motivation to work on the game. In order to make a proper sequel I was going to have to do a complete visual overhaul and even then I did not think the game would be commercially viable. I had also just gotten sick of working on the game and I was more excited by my other projects. Instead of finishing that sequel I am open sourcing PictoPull and all of the work I did on the sequel so anyone can pick up the project and work on it.
removedThe open source version of PictoPull is called "Open PictoPull", it contains all of the same gameplay mechanics of PictoPull along with the incomplete (and probably buggy) Crash levels. The game has also had a lot of its visuals removed and replaced with simple blocky shapes, as some of the assets I used were assets I do not have the rights to distribute as a part of an open source project. It is also missing some of the levels that were based on sprites that were a part of paid asset packs.
changedThe Steam version of the game is still more feature complete having better visuals, Steam workshop/achievement support, and more levels, but the Open Source version of the game could allow other devs to pick up development where I left off.
After the release of PictoPull I began working on a sequel that would introduce Crash levels and a visual overhaul. I implemented the basics of Crash levels and designed around 50 levels. However, I lost motivation to work on the game. In order to make a proper sequel I was going to have to do a complete visual overhaul and even then I did not think the game would be commercially viable. I had also just gotten sick of working on the game and I was more excited by my other projects. Instead of finishing that sequel I am open sourcing PictoPull and all of the work I did on the sequel so anyone can pick up the project and work on it.
Here is the Github repository for the game: https://github.com/josfeldmann/Open-PictoPull/tree/master
The open source version of PictoPull is called "Open PictoPull", it contains all of the same gameplay mechanics of PictoPull along with the incomplete (and probably buggy) Crash levels. The game has also had a lot of its visuals removed and replaced with simple blocky shapes, as some of the assets I used were assets I do not have the rights to distribute as a part of an open source project. It is also missing some of the levels that were based on sprites that were a part of paid asset packs.
The Steam version of the game is still more feature complete having better visuals, Steam workshop/achievement support, and more levels, but the Open Source version of the game could allow other devs to pick up development where I left off.