What changed
3 fixes0 additions1 change0 removals
- Performance
- Maps
- UI and audio
changedThis will (hopefully) be the final update for the game. I am currently making a smaller sequel with "Crash" style levels that will come out late 2024 or 2025.
fixedGameplay - Removed crash levels as they were experimental and glitchy. I am developing a sequel game based around them so they will be fixed in that game.
fixedCollision/Map - Fixed collision on truck in construction site. - Fixed collision on windows and back wall in lab. - Due to the lab collision bug it was impossible to get the Lab Beet, now it is possible again. - Fixed OOB issue on sewer.
fixedUI - Fixed text wrapping issue on level creator area select buttons. - Fixed level select cursor memory issue - Fixed level creator cursor centered
PictoPull changes
changedThis will (hopefully) be the final update for the game. I am currently making a smaller sequel with "Crash" style levels that will come out late 2024 or 2025.
fixedGameplay - Removed crash levels as they were experimental and glitchy. I am developing a sequel game based around them so they will be fixed in that game.
fixedCollision/Map - Fixed collision on truck in construction site. - Fixed collision on windows and back wall in lab. - Due to the lab collision bug it was impossible to get the Lab Beet, now it is possible again. - Fixed OOB issue on sewer.
fixedUI - Fixed text wrapping issue on level creator area select buttons. - Fixed level select cursor memory issue - Fixed level creator cursor centered
This will (hopefully) be the final update for the game. I am currently making a smaller sequel with "Crash" style levels that will come out late 2024 or 2025.
Gameplay - Removed crash levels as they were experimental and glitchy. I am developing a sequel game based around them so they will be fixed in that game.
Collision/Map - Fixed collision on truck in construction site. - Fixed collision on windows and back wall in lab. - Due to the lab collision bug it was impossible to get the Lab Beet, now it is possible again. - Fixed OOB issue on sewer.
UI - Fixed text wrapping issue on level creator area select buttons. - Fixed level select cursor memory issue - Fixed level creator cursor centered
Also I wanted to thank the volunteer playtesters who helped me find some of these bugs and gave me feedback on the game:
"IGDA DC Indie QA Crew"
"Volunteer Leads" Nathan Hahn Chris Lusco
"Volunteer Testers" Ethan Hart Cole Wiltzius Jake Eppard Leeman Harrington Yeferson Nathan Hall Dan Shy