In this update4
Full notes
Full Pick Three!!! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Pick Three!!! changes
By the time this update has come out, Pick Three!!! now has 300+ wishlists and 50+ units sold. This was much more than expected as our first release, and we are incredibly thankful for everyone who has supported the game.
Content
New Weapon: Lantern.
New Mechanic: Bank (Blacksmith). You can deposit and withdraw Gold from a bank in any Blacksmith. Every time you visit the Blacksmith, the Gold in the bank gets interest.
New Mechanic: Bracket Levels. They are optional incremental difficulty modifiers you unlock after winning a run, and it goes up to 3.
1 New Rare... Attachment: Passive Critical
2 New Epic! Attachments: Passive Plunder Hook, On-Hit Healing Box
1 New Legendary!!! Attachment: Passive Add Burst
3 New Rare... Augments: One More Second, Ankle Twist, Dramatic Release
2 New Epic! Augments: Up My Sleeve, Bulldozer
2 New Legendary!!! Augments: Puppet Master, Identity Theft
4 New Enemy Archetypes: Pursuer, Battleship, Sniper, Cutthroat
Added a trash can in the "My Weapon" menu.
16 New Achievements.
Balance
Picking My Defeat now gives 10% Joy instead of 5%.
The Mosquito, Turret, and Assassin enemy archetypes now only appear after 1 Champion has been defeated.
Visual/Audio/Other
Adjusted damage numbers so that their movement is slightly randomized.
Added a new sprite for Fred's traps.
Added a new Ref animation/idle.
Added stat popups for the "Do a Challenge" and "Take a Sponsor" menus. Unfortunately, while in those menus, the popups in the "My Weapon" menu are now bugged.
Changed the sound effects for Dart.
The functional Rotation cap for on-sight weapons is still 75, but the actual stat is now uncapped in that case.
Added an upper limit to the amount of hit particles a ball can emit. This should only affect late endless runs.
Modified "Hitting On Fans" so that extra copies affect proc damage rather than number of procs. This is an attempt to make performance on high-Fan runs better, and will be walked back if it doesn't affect much.
Removed hitstop from Mine explosions.
Bugfixes
Fixed an issue where owning extra copies of Clocking In Overtime added no additional effect.
Fixed explosions being on the wrong audio bus.
Fixed Picking My Defeat not working properly.
Fixed Clocking In Overtime not working with Burst Count weapons. Only affected Blaster before this update.
Fixed a bug where leaving the game when the Champion is 1 fight away would skip ahead to immediately start the fight.
Fixed a bug where pausing during the Epilepsy Warning was possible, making it look like the game froze.
Fixed the Ref not saying how many fans you have in the relevant dialogue.
Fixed a bug where loading back into the win screen from a save caused extra UI to show up.
Source
Changelog.gg summarizes and formats this update. How we read updates.
