Full notes
Full Pick Three!!! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Performance
- Balance
Bugfixes
Removed the "My Weapon" button in the enemy arena.
Fixed 4-star and 5-star attachments displaying awkwardly.
Fixed the Blacksmith showing up for Champion Fights.
Fixed Dart's sound effect not stacking properly.
Fixed 5-star attachments causing the game to crash.
Added a limiter to attachment merging so that 5-star is the limit.
Fixed a bug where Evan chopped his health in half after landing his first hit in a fight.
Fixed a bug where on-shoots counted as on-hits and would spawn the on-shoot on the enemy when proc'd.
Visuals/Optimization
The player is now shown the amount of Investment Points the enemies have.
Several new labels and keyword popups have been added to better inform the player of various mechanics.
Text as a whole has been made more visible due to new drop shadows.
Shotgun has been optimized and should cause significantly less lag as its Shot Count scales up. For a comparison, 400 shots post-patch will perform as if it only shot 96 pre-patch.
Added monitor settings for multi-display setups in pause menu.
Added background rotation speed settings in pause menu. Some players found the background nauseating during fights when it rotates quickly, so now it can always spin slowly or be completely still.
Balance
Increased Claw's base Rotation from 6 to 7.
Increased Blaster's base Damage from 0.5 to 0.75.
Increased the Speed Damage multiplier from 1x to 1.5x. Claw and Blaster were standout underperformers. Claw had the worst early-game, so these changes should aim to make it feel better.
Increased the Emptiness On-hit's damage from 150% to 200%.
Reduced Fred's base Rotation from 10 to 6. This should reduce Fred's ability to defend himself and land melee hits to scale his traps.
Source
Changelog.gg summarizes and formats this update. How we read updates.
