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Steam News21 March 20251y ago

1.1.0.14

Added: You can now swap between 4 different loadouts, so you can have different builds saved depending on what you want to do. Buff: Demon Horns initial range increased, 48 > 64.

Full notes

Full Picayune Dreams update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition8 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedAdded: You can now swap between 4 different loadouts, so you can have different builds saved depending on what you want to do.
changedBuff: Demon Horns initial range increased, 48 > 64.
changedBuff: Lighter fire damage increase, 2 > 3.
changedNerf: Demon Horns damage, 125 > 100.
changedBuff: Missing Award elemental chances, 0.01 > 0.05.
changedNerf: Core bullet lifetime reduced, 120 > 60.
Change: Core bullet spread64Change: Core bullet spread decreased, nerf

Picayune Dreams changes

addedAdded: You can now swap between 4 different loadouts, so you can have different builds saved depending on what you want to do.
changedBuff: Demon Horns initial range increased, 48 > 64.
changedBuff: Lighter fire damage increase, 2 > 3.
changedNerf: Demon Horns damage, 125 > 100.
changedBuff: Missing Award elemental chances, 0.01 > 0.05.
  • Added: You can now swap between 4 different loadouts, so you can have different builds saved depending on what you want to do.

  • BuffDemon Horns initial range increased, 48 > 64.
  • Buff: Lighter fire damage increase, 2 > 3.

  • Nerf: Demon Horns per level range decrease, 4 > 1.5.

  • Nerf: Demon Horns damage, 125 > 100.

  • Buff: Missing Award elemental chances, 0.01 > 0.05.

  • NerfCore bullet lifetime reduced, 120 > 60.
  • ChangeCore bullet spread reduced from 6 to 4.
  • Change: Core aiming will now be better aligned with the Cursor as it levels up. (Thank you, CryptixDT)

  • Change: Boss Health gain per Overdrive level, 40% > 15% * clamp(Bosses Killed,10). (please tell me if the boss fights take too long now on high overdrives).

  • Change: Multiple Yoyos can be created on the same frame instead of just one.

  • FixChanged how 50 Mortality Boss calculates its phases, to remove some softlocks.
  • FixWhen an area's modifier is removed by a boss, it now removes it from the HUD properly.
  • Change: Change Statues to use arrays instead of dslists, tell me if you notice any weirdness.

Source

Steam News / 21 March 2025

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