Full notes
Full Picayune Dreams update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Picayune Dreams changes
Added: You can now swap between 4 different loadouts, so you can have different builds saved depending on what you want to do.
- BuffDemon Horns initial range increased, 48 > 64.
Buff: Lighter fire damage increase, 2 > 3.
Nerf: Demon Horns per level range decrease, 4 > 1.5.
Nerf: Demon Horns damage, 125 > 100.
Buff: Missing Award elemental chances, 0.01 > 0.05.
- NerfCore bullet lifetime reduced, 120 > 60.
- ChangeCore bullet spread reduced from 6 to 4.
Change: Core aiming will now be better aligned with the Cursor as it levels up. (Thank you, CryptixDT)
Change: Boss Health gain per Overdrive level, 40% > 15% * clamp(Bosses Killed,10). (please tell me if the boss fights take too long now on high overdrives).
Change: Multiple Yoyos can be created on the same frame instead of just one.
- FixChanged how 50 Mortality Boss calculates its phases, to remove some softlocks.
- FixWhen an area's modifier is removed by a boss, it now removes it from the HUD properly.
Change: Change Statues to use arrays instead of dslists, tell me if you notice any weirdness.
Source
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