In this update3
Full notes
Full Phyto update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Phyto changes
New
Add a power upgrade for the Sporelle
Add the flower Orchidacid, taht add damage over time and armor reduction to the pollen
Add a visual effect, around the plant creation and upgrade buttons, to have a direct feedback of the biomass quantity you have and how much it costs
Balance
All plants and flowers stats have been upgraded
Change while calculting the difficulty, ennemies get stronger he more you kill
The Anesthesik flying creature can cast its special ability to disable plants from further away and the disabled visual effect is more visible
Fix
On main map, change of the map description pannl: the minimum ripening (that is just a linear number) has been replaced by a simple "ripening complete" You can, in fact, win a game without having managed to bring the fruit to maturity, which is the condition for unlocking the next level. It wasn't clear enough
Map 31 modification: the south secondary path is longer now, it was way too short before
Pollen can now hit flying creatures
Add a cooldown time of 2 seconds by default for each flying creature call
Source
Changelog.gg summarizes and formats this update. How we read updates.
