Full notes
Full Phoning Home update
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Repeated intro
Hello Explorers, In this update we bring a redesign of the desert environment as well as more changes implemented from player feedback. Thanks for all your friendly suggestions and your criticism. It is always appreciated. Phoning Home is a challenging experience, where the right path forward is not always obvious. The changes in this update mainly improve the flow of the game. You can find the full change list below. There is one thing we would like to ask you today. If you enjoyed Phoning Home, we'd love it if you let us and others know by writing a review. Because we implemented a lot of improvements since the release, we would also like to ask those who had issues with the game before to re-evaluate and update their review. That would really help us to better know your experiences and continue development. Thank you!:ion: There are still a few changes in the pipeline. To name one, we are working on adding new languages. In this forum thread you can let us know which ones you'd like to see supported. Full Change List:
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Performance
Improved the autosave functionality to avoid saving right after loading a game or multiple saves right after each other.
Added terrain borders to avoid falling over the edge of the world.
Added an automatic move feature. Hit 'R' on the keyboard or 'Left Shoulder' on the controller to toggle it. Auto-Move is also disabled when hitting the backward move button or loading a savegame.
Increased the default inventory capacity from 7 to 10 per item and from 10 to 20 after building the memory upgrade.
Added more autosave triggers in the desert.
Edited the desert terrain providing clearer guidance how to reach the southern radio tower.
Added more visual cues in the desert to indicate potential paths to follow. Plus, it looks a lot more exciting wandering around the mountains and sand dunes. There are also a couple more shortcuts via portals.
Portals that can be found on the planet are now marked on your compass including the distance.
Tweaked the positions of several task markers.
Added further improvements to the way ANI's following speed is calculated depending on her distance. She will now be able to catch up more quickly when she has to take one of her little detours to reach ION.
Added visual improvements to the lava borders on the forest areas to make them stand out and avoid getting lost unnecessarily.
Since some players missed the pipe after ION's crash landing, that was made more visible. Also added an icon to the pickup UI.
Source
Changelog.gg summarizes and formats this update. How we read updates.
