Full notes
Full Phoenix Point update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- UI and audio
- Gameplay
- Maps
- Events
Phoenix Point changes
Fixed an issue where equipping certain mounts would set soldier stamina to 0 when returning to the Geoscape.
Fixed a bug where a soldier having a body part disabled would set their stamina to 0 when returning to the Geoscape.
Fixed an issue preventing Priest Body and Leg armor from being manufactured.
Fixed a bug where the Technician Repair ability would fail to recognize valid targets.
Fixed a bug where exploring POIs would sometimes not generate an encounter.
Fixed the Myrmidon torso being immune to bleed damage (wings remain immune).
Fixed an issue where the Scrap Item function in the Manufacturing screen did not work correctly for ammunition.
Fixed the “+ ammo” button not working and destroying ammo when equipping from a hidden inventory slot.
Fixed a bug where the class select/deselect UI in the Manufacturing screen did not update, despite the filter working correctly.
Fixed a bug where the “!” notification on the Manufacturing button could not be cleared after a new ammo type was added.
Added an “All Classes” filter button to the Equipment Manufacturing list.
Fixed a bug where the joystick could select invisible items in the Research Queue.
Made the red “X” buttons in the Manufacturing Queue consistent with those in the Research Queue.
Fixed an issue where units in the first two aircraft slots could not be selected directly from the Aircraft Panel.
Removed empty module slots from aircraft in the Aircraft Panel.
Faction buttons in the Aircraft Panel now cycle through all aircraft on the globe when pressed repeatedly.
Aircraft can now be directly selected on the Geoscape when playing with a controller.
Reduced Factions’ research required time by 20%.
Fixed an issue where enemies could sometimes spawn next to neutral soldiers in Rescue Soldier missions.
Fixed a bug where enemies could spawn inside rocks in a specific Ancient Protean Mutane map.
Fixed an issue where Lairs would sometimes fail to generate a tactical mission.
Fixed an issue where a deployed vehicle could be unable to reach an exit in Lair missions.
Fixed an issue where the Armadillo and Kaos Buggy could take poison damage.
Fixed a bug where the Kaos Buggy with Spiked Armor would lose its turn after taking DoT or Overwatch damage.
Second attempt to fix a bug where actors could move into walls in certain Alien Base maps.
Fixed a bug where a soldier could get trapped inside a specific Synedrion column if standing on top of it when the walkable surface beneath was destroyed.
Fixed a bug where the Behemoth would stop patrolling and remain stationary until submerged.
Corruption of the Mind mission rewards are now consistent with Infested Haven missions (Behemoth Disruption Points included).
Added exit zones for aliens in Alien Plot missions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
