HomeGamesUpdatesPricingMethodology
Steam News11 December 20256mo ago

Phoenix Point Firebird Patch Notes 1.30

Quality of Life Changes Partially full magazines are now displayed in base storage. Updated hover information for ammo stored in base storage.

Full notes

Full Phoenix Point update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes2 additions37 changes14 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Fixes
changedUpdated hover information for ammo stored in base storage.
changedIn Manufacturing, ammo is now placed in the same row as its corresponding weapon to reduce clutter.
addedNew UI for Aircraft and Flying Pandorans that makes their weapon information easily accessible.
removedPandorans no longer gain bonus research points for losing bases or battles.
changedThreat level on Haven Defence missions now depends on attacking vs. defending force strength.
changedIncreased Haven Defense strength bonuses from: Training Zone: 4 → 6 Elite Training Zone: 6 → 8 TW Fortress: 6 → 8
Haven Defense strength bonuses from: Training Zone:46Haven Defense strength bonuses from: Training Zone: increased, buffManticore and Masked Manticore range25002600Manticore and Masked Manticore range increased, buffGoo Duration:32Goo Duration: decreased, nerfnow applies 3 shred per bullet and range917now applies 3 shred per bullet and range increased, buff

Quality of Life Changes

  • Partially full magazines are now displayed in base storage.

  • Updated hover information for ammo stored in base storage.

  • In Manufacturing, ammo is now placed in the same row as its corresponding weapon to reduce clutter.

  • Direct rearrangement of items in the manufacturing and research queues is now allowed.

  • Remaining exact ammo for NPCs is now displayed in Tactical.

  • New UI for Aircraft and Flying Pandorans that makes their weapon information easily accessible.

  • No need to open Haven Info to trigger a “Steal Aircraft” mission.

Geoscape Changes

  • Pandorans no longer gain bonus research points for losing bases or battles.

  • Threat level on Haven Defence missions now depends on attacking vs. defending force strength.

  • Increased Haven Defense strength bonuses from:

    • Training Zone: 4 → 6

    • Elite Training Zone: 6 → 8

    • TW Fortress: 6 → 8

  • Faction-vs-Faction haven attack frequency (during war) reduced.

  • All Phoenix research times reduced by ~20%.

  • Ammo costs reduced by ~20%.

  • Base building costs reduced by ~20%.

  • Factions’ Final Building time reduced by 50%.

  • All grenade production times set to instant.

  • Manticore and Masked Manticore range increased 2500 → 2600

  • Cybernetics repair cost reduced by 50%.

  • Removed the requirement to control a Processing Site in order to use gathered Ancient Resources.

  • Removed Processing Site POIs from the Geoscape.

  • Removed excavation time and resource cost for excavating Ancient Sites.

  • The Behemoth now attacks Havens only if one of its flyers has visited and returned to it.

  • Additional Behemoth disruption points awarded for:

    • Destroyed Nest: +1

    • Destroyed Lair: +2

    • Destroyed Citadel: +3

    • Behemoth attacks a haven: +1

    • Behemoth corrupts a haven: +1

    • Behemoth destroys a haven: +2

  • Berith weapon count reduced to 3.

  • Abaddon weapon count reduced to 4, HP reduced to 1100.

Tactical Changes General

  • Rescue Soldier Mission adjusted to prevent rescued soldiers from being immediately wiped out mid/late game.

  • Ambush missions now give 120 SP and include several loot crates.

  • Goo Duration: 3 → 2 turns.

  • Danchev MGnow applies 3 shred per bullet and range increased 9 → 17.
  • Umbras now instantly die from fire weapons.

  • Ancient Processing tactical maps merged into Ancient Mining map pool.

  • Acheron default target point adjusted to be around the husk instead of the head.

  • Resurrect Corpses no longer spawns Pandorans hosting Umbras.

  • Medkits can now remove Bleed, Poison, and Paralysis from Mutoids.

Pandorans Balancing Changes

Chiron’s Blast Abdomen

  • Range 40→28

Chiron’s Crystal Abdomen

  • HP 800→600

  • Range 40→28

Scylla’s Sonic Blast

  • AP 1→2

  • WP 2→10

General Umbra Rules

  • Umbras now instantly die from fire weapons

Arthron Umbra

  • Damage 90→70

  • Piercing 20→10

  • Speed 26→25

Triton Umbra

  • Damage 90→Syphon 70

  • Piercing 20→0

  • Speed 26→29

  • AP 1→2

Myrmidon (all types)

  • Total HP 180, WP 18

  • Speed 8 (12 with intact wings)

  • Perception 20→30

  • Torso: HP 180, Armor 10; no stat bonuses

  • Wings: HP 65, Armor 10; +2 Speed per wing; proper flight-loss indicators

  • Abilities : Take Flight range 20→23

  • Other: Myrmidons are now capturable

Acid Myrmidon

  • Acid damage 50→20

  • Death explosion 50→20

  • Gains Acid Immunity

Poison Myrmidon

  • Gains Poison Immunity

Acheron (Base)

  • Removed Call Reinforcements

  • Husk: Confusion Cloud; HP +40; Armor 10→0

  • Corruptive Spray: Range 15→30, +Acid 10, mist cone, 2/turn

  • Leap: 1/turn

Acheron Prime

  • Total HP 900→870

  • Removed Call Reinforcements

  • HuskConfusion Cloud; Removed Armor Restore; HP +40, Armor 10→0
  • Arms: Corruptive Spray +Acid 20, range 30, mist, 2/turn

  • Leap: 1/turn

Acheron Achlys

  • Total HP 900→970

  • Removed Call Reinforcements

  • HuskPepper Cloud; Removed Corruptive Cloud
  • Resurrect Corpses: AP 2→3, WP 10→12,

  • Husk HP 600→720, Armor 20→0,

  • Arms changed to Goo Spray: Damage 10→30, Goo 10→1, +Acid 10, +Poison 20, 3/turn, HP 150→200

Acheron Achlys Champion

  • Total HP 900→870

  • Removed Call Reinforcements

  • Head: HP 1200→1180

  • HuskPepper Cloud; Removed Corruptive Cloud;
  • Resurrect Corpses: AP 2→3, WP 10→12

  • Husk HP 750→870, Armor 20→0

  • Arms (Goo Spray): Damage 10→30, Goo 10→1, +Poison 30, 3/turn

Acheron Asclepius

  • Total HP 900→910

  • Call Reinforcements: AP 1→2, WP 5→12

  • HuskRemoved Resurrect Corpses ; HP 600→720, Armor 20→0

Acheron Asclepius Champion

  • Total HP 1200→1120

  • Call Reinforcements: AP 1→2, WP 5→12, Endurance 13→12

  • HuskRemoved Resurrect Corpses + Corruptive Cloud ; HP 750→870, Armor 20→0
  • Torso Endurance 15→14

  • Arms swapped to Neurotoxic Spray: WP requirement 2→0, 3/turn, HP 200→150, Armor 20→0

Bug Fixes

  • Fixed bug preventing players from using character skills and causing enemies to skip turns when loading a tactical save.

  • Fixed auto-loss bug when defending a Phoenix Base from a faction attack.

  • Fixed a bug where players were unable to extract a vehicle during a specific Rescue Soldier mission

  • Fixed characters taking excessive damage when moving vertically in fire (jumping/falling through flames).

  • Fixed bug making Ambushes extremely rare after loading a save.

  • Fixed a bug where actors could move into walls in certain Alien Base maps

  • Fixed missing exit zones in a Disciples of Anu Elite Training haven defense mission and in the “Second Initiation”.

  • Fixed bases not automatically powering on after repairing a damaged Energy Generator.

  • Fixed a bug where Instil Frenzy played the wrong sound on activation

  • Fixed Cyclops freezing on death.

  • Fixed Legacy of the Ancients final cinematic not playing.

  • Fixed Umbra sometimes spawning even when its host dies from fire.

  • Fixed Umbra Triton inventory icon and description.

  • Fixed all Acheron types unlocking at the same time instead of progressively during the campaign.

  • Fixed incorrect % value in Confusion Cloud description.

  • Fixed Corrosive Cloud affecting Acheron allies.

  • Fixed Corrosive Cloud applying corruption incorrectly.

  • Fixed Corruption Cloud not applying corruption.

Source

Steam News / 11 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.