In this update8
Full notes
Full Phobos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- UI and audio
- Fixes
- Events
- Maps
- Gameplay
Phobos changes
We are pleased to announce the successful migration of our server from Amsterdam to New York. This move is set to notably enhance the gaming experience for our North and South American users by significantly reducing latency. We are also committed to maintaining reasonable latency for our European community, ensuring a seamless gaming experience for all. For now we're testing, please inform us on your latency changes.
CHANGELOG
SERVER
Disabled packet aggregation to improve latency issues for all players.
UI
Fixed a few quests objectives being out of order.
JOURNAL
Added entry in goblin fortress with experience.
Added entry in dwarven mines.
Fixed typos.
UX
Text at the bottom of the screen is now also hidden when making screenshots.
Fix issue with remaining HUD when making screenshot.
Fixed crashing issue with Thror talking about giants.
Fixed crashing issue minimizing client after logging out.
'roll X' console command (rolls a dice of X); usable for party loot distribution, events or perhaps lotteries? (surprise us)
When party leader dies, the leadership is transferred (at random) to any of the remaining members.
NPCs don't longer move while you are trading with them (so they won't walk out of distance).
Quests with counters only highlight the journal button when finished.
Updated rendered world map to reflect changes.
Logging per channel (via RMB on channel button), Logs are now saved in sub folders based on the channel name. (This is now removed from settings).
Integrated hiding/showing of menu buttons in the context menu (RMB) of the panel. (This is now removed from the settings).
Removed 'show markers' from settings menu (already integrated in context menu).
Removed 'hide offline friends' from settings menu (alreadt integrated in context menu).
Integrated 'inverse scroll' for the world map in context menu.
OS cursors are now supported via 'miscellaneous' settings.
MONSTERS
BAR-GURA- Adjusted Bar-gura behavior to prevent stair-hop bug.
SKALDAR- Cleft no longer requires Skaldar to be next to a target.
Fixed targeting script, previously Skaldar would never change targets due to a bug.
ABILITIES
Taunted monsters and avatars now deal reduced damage (-10%) to enemies that aren't the taunter.
- Updated taunt description to"Force all monsters within 2 sqm to target you for a few seconds. Taunted creatures deal reduced damage (-10%) to enemies that aren't the taunter. Not staying close to a taunted monster may cause the effect to wear off."
Fixed glitch in magic shield on-hit animation.
ITEMS
Fixed issue with potion MP/HP stacks (may fix 'perma potion regen' bug)
Source
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