Full notes
Full Phobos update
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What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Fixes
Have you ever had your intrepid explorations into the wilderness cut short by hopeless frustration at not knowing where you are? No longer! Introducing: the new in-game world map!
As you'd expect, your position on the map is displayed, and as you explore new areas, the 'fog of war' will clear around you.
This update will also tackle many of the common 'quality of life' criticisms of Phobos from players. These are the problems that on their own may be a little annoying, but all together, make the game feel like a chore.
For example, we have rewritten the auto-attack timers to fix an issue that was—uh—lovingly referred to by players as the "immortal rabbit issue". In which a monster (e.g. rabbit) running away from a low-level/high-ping player was impossible to hit.
Other changes include being able to pin panels on either side of the client, ability to add 'foes' to your friendlist, RMB context menus on panels, and many more. Please see the changelog for full details.
Finally, we made some bulk changes to monster HP and defense (physical and magical). Specifically, the range of defense values has been narrowed so that it will be rare for any monster to have a def or mdef value less than 100 or more than 200. This has been balanced as much as possible with increases in monster HP, such that this shouldn't have a major affect on balance in most cases. The aim here is that it will help players to feel like they are progressing as they gain levels and skills.
A big thank-you to the player testers who took the time to try these things out over the last few weeks, and provided the feedback to help us improve them.
CHANGELOG
IN-GAME MAP
In-game world map
Open via shortcut (default: CTRL + E), or by right-clicking minimap
Zoom in/out
Tracks current position on map
Shows town names
Add/remove markers
Setting/option: hide all markers
Fog will slowly clear when discovering the world
Fog/game data is saved per account
Note: world map will not help you in dungeons
Small minimap in UI
Fixed position; auto-tracking current location
Zoom in/out
Optional display of markers
COMBAT
Fixed the 'immortal rabbit' issue
The auto-attack (AA) combat delay now applies after a successful AA, instead of being applied before an AA
The AA combat delay is no longer reset on a failed AA (e.g. due to target being out of range)
When chasing a target, some leeway has been added in the melee AA distance check, so that if you target something and just before your AA hits they start moving away, then the AA may still hit
CLIENT QOL
UI elements (containers, friendlist, equipment, etc.) can now be pinned/unpinned and moved between panels using RMB context menu
UI element layout is now saved & loaded on login (per client, not per player)
Size & location of containers is not included in this, but this is also on our todo
Friendlist reworked
Support for marking people as a 'foe', with
RMB context menu functionalities added
RMB context menu in channel/chatbox for PM, also support for left click for PM
Fixed issues with private messaging which caused messages to be lost sometimes
When dragging items you now see a translucent version to know where you'll drop it
Setting added to enable/disable holding RMB for continuous movement towards cursor
Info channel now logs gained experience
Fixed bad formatting on house info window 'Due Date'
Fix context menu for guide window
Fix to prevent opening multiple character/help/map windows
Fixed issue where clicking on an invisible tile ignores any input
Fixed issue where you couldn't attack creatures under the widescreen chatbox
Fixed centering of skull on death of party member
Added support for proper mouse scroll speed input
Fixed an issue with setting item count when buying items
Disabled feature for using ladders in the top-left square
Fixed report channel bug in widescreen
Fix for the way that some third-party programs 'steal' the cursor
Disabled 'elastic camera' as a standard config option
Added new widescreen display setting which is a combination of classic and widescreen modes; get the widescreen UI layout without losing any view distance
MONSTERS
Monster physical (def) and magic defense (mdef) has been significantly reduced on almost all monsters. More specifically, the range of defense values has been narrowed so that it will be rare for any monster to have a def or mdef value less than 100 or more than 200. This has been balanced with increases in monster HP, such that this shouldn't have a major affect on balance. The aim here is that it will help players to feel like they are progressing as they gain levels and skills.
Improved quality of monster scripts. You shouldn't actually notice this in-game at all, but it will help us longer-term.
There are also several other changes included here that *will* affect balance. And, in general, these adjustments will favour the physical combat classes.
Archenaid
HP 1700 => 2500
DEF 300 => 190
MDEF 280 => 200
Badger
HP 40 => 50
DEF 130 => 120
Beetle
HP 35 => 50
DEF 180 => 145
MDEF 170 => 145
Boar
DEF 115 => 110
Brown Bear
HP 155 => 190
DEF 190 => 150
MDEF 160 => 135
Cave Troll
HP 1200 => 1600
DEF 240 => 175
MDEF 180 => 145
Chicken
DEF 75 => 85
MDEF 75 => 85
Ferorn Morphis
HP 900 => 1300
DEF 260 => 185
MDEF 300 => 200
Forest Imp
HP 90 => 130
MDEF 150 => 130
Frog
HP 50 => 55
DEF 120 => 115
MDEF 120 => 115
Gloptoad
HP 500 => 590
DEF 150 => 130
MDEF 160 => 135
Goat
HP 32 => 50
DEF 125 => 120
Goblin
HP 85 => 90
Goblin Summoner
HP 340 => 410
DEF 115 => 110
MDEF 220 => 165
Goblin Witchmaster
HP 290 => 300
MDEF 190 => 150
Goose
DEF 85 => 95
Grorus
HP 2200 => 3000
DEF 270 => 185
MDEF 210 => 160
Helina Floretty
HP 560 => 800
DEF 270 => 185
MDEF 245 => 175
Hill Giant
HP 3000 => 4300
DEF 280 => 190
MDEF 240 => 175
Huntsman
HP 75 => 90
DEF 140 => 120
MDEF 120 => 130
Lord Volent
HP 1200 => 2000
DEF 320 => 200
MDEF 220 => 165
Increased loot value by +15%
Lucenfly
HP 150 => 180
DEF 150 => 130
MDEF 140 => 125
Maggot
DEF 80 => 90
MDEF 90 => 95
Maned Trow
HP 90 => 100
DEF 160 => 135
MDEF 140 => 125
Mordrir
HP 8000 => 13000
DEF 350 => 220
MDEF 350 => 220
Mountain Troll
HP 1300 => 1750
DEF 250 => 180
MDEF 200 => 155
Nysandra Celistriel
HP 1100 => 1800
DEF 250 => 160
MDEF 270 => 185
Orc Beastmaster
HP 480 => 600
DEF 200 => 155
MDEF 170 => 140
Orc Bowman
HP 150 => 200
DEF 160 => 135
MDEF 130 => 120
Orc Brute
HP 180 => 200
DEF 140 => 125
MDEF 120 => 115
Orc Hunter
HP 480 => 580
DEF 170 => 140
MDEF 150 => 130
Orc Legionnaire
HP 550 => 740
DEF 260 => 185
MDEF 190 => 150
Orc Magus
HP 440 => 520
DEF 140 => 125
MDEF 170 => 140
Orc Savage
HP 1050 => 1250
DEF 190 => 150
MDEF 160 => 135
Ostren
HP 130 => 170
DEF 180 => 145
MDEF 150 => 130
Outlaw Bandit
HP 450 => 500
DEF 210 => 160
MDEF 160 => 135
Outlaw Hunter
HP 350 => 400
DEF 165 => 140
MDEF 135 => 125
Outlaw Thief
HP 250 => 260
DEF 130 => 120
Pisaura
HP 410 => 560
DEF 230 => 165
MDEF 230 => 175
Predator
HP 900 => 1250
DEF 240 => 165
MDEF 240 => 180
Protectorate Knight
HP 900 => 1300
DEF 300 => 200
MDEF 230 => 170
Quagwyrm
HP 380 => 420
DEF 160 => 135
Rabbit
DEF 90 => 95
Rhodosus
HP 240 => 320
DEF 260 => 185
MDEF 190 => 150
Rioter
HP 260 => 280
DEF 150 => 130
Rioter
HP 260 => 350
DEF 180 => 140
MDEF 160 => 130
Rioter
HP 390 => 500
DEF 190 => 150
MDEF 150 => 130
Rooster
DEF 75 => 85
MDEF 75 => 85
Sal Cotton
HP 350 => 500
DEF 230 => 170
MDEF 190 => 150
Shrachlor
HP 10000 => 14500
DEF 275 => 190
MDEF 250 => 190
Sirl Imparo
HP 1200 => 2000
DEF 320 => 180
MDEF 300 => 200
Sirl Imparo (Dummy)
HP 200 => 200
DEF 320 => 180
MDEF 300 => 200
Skeleton
HP 120 => 130
DEF 150 => 125
Skeleton Archer
HP 175 => 200
DEF 180 => 140
MDEF 150 => 140
Skeleton Warrior
HP 250 => 380
DEF 240 => 165
MDEF 190 => 165
Snake
DEF 90 => 95
MDEF 100 => 105
Soil Golem
HP 200 => 300
DEF 290 => 195
MDEF 230 => 170
Spiderling
MDEF 100 => 110
Squirrel
HP 27 => 25
DEF 80 => 90
MDEF 90 => 95
Swamp Troll
HP 1100 => 1400
DEF 230 => 170
MDEF 170 => 140
Fixed telegraph ability damage pattern
Toad
HP 190 => 230
DEF 140 => 125
MDEF 180 => 145
Trow
HP 90 => 100
DEF 130 => 120
MDEF 115 => 110
Warg
HP 350 => 440
DEF 220 => 165
MDEF 160 => 135
Webweaver
DEF 115 => 110
MDEF 110 => 115
Wiralof
HP 650 => 800
DEF 200 => 150
MDEF 170 => 160
Wirathistle
HP 800 => 930
DEF 150 => 130
MDEF 150 => 130
Witch
HP 900 => 1200
DEF 180 => 140
MDEF 210 => 160
Lightning beam ability is now able to bend around projectile-blocking objects (+/- 1 sqm)
Lightning beam ability now has some randomness in its path (+/- 1 sqm)
Lightning beam base damage reduced by -12%
Lightning beam damage no longer increases with distance
Witch Freia
HP 1200 => 1700
DEF 220 => 160
MDEF 260 => 190
Witch Keka
HP 1000 => 1200
DEF 160 => 135
MDEF 220 => 165
Witch Rosice
HP 1300 => 2000
DEF 250 => 170
MDEF 240 => 180
Wolf
HP 80 => 90
DEF 170 => 140
MDEF 130 => 120
Wyvern
HP 1000 => 1400
DEF 170 => 140
MDEF 180 => 145
Zombie
HP 220 => 210
DEF 90 => 95
MDEF 90 => 95
ROGUE
Disembowel
Reduced on-hit damage by -6%
Base bleed damage reduced by -30%. However, bleed damage is now increased with every caster auto-attack for first 6s of ability. This stacking of bleed damage is now applied with diminishing returns based on the base (starting) bleeding damage. Specifically, every increase in bleed damage is half that of the previous increase. Like so: 1 + 1/2 + 1/4 + 1/8 + 1/16 + [...]. The result is that the maximum bleed damage per tick is 2x the base bleed damage.
Bleed minimum duration reduced from 4s to 3s. However, this duration is now reset to 3s on any attack against the target within 6s of the ability being cast. This reset can now be triggered by any source (previously it was only auto-attacks from the caster), with the exception of timed damage effects (e.g. poison).
Updated description: "Inflict melee damage on a single target, followed by severe bleeding for 3s. For 6s, attacks against the target reset the bleed duration, and caster auto-attacks against the target increase the bleed damage (max: 2x base, diminishing). [Cooldown: 12s]"
SHAMAN
Harvest
Reduced base and scaling of shield/HP/MP regen to balance this ability somewhat with monster HP/def/mdef changes
Increased speed that shield degenerates by +6%
Virulence
Reduced damage based on target HP to balance this ability somewhat with monster HP/def/mdef changes
MAP
Various minor map bug fixes
OTHER
Added visual effect on avatars on login/logout
Source
Changelog.gg summarizes and formats this update. How we read updates.
