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Steam News15 December 20205y ago

Disconnections discontinued (part 1)

DISCONNECTIONS Fixed a bug that caused some of the client disconnection issues that many players have suffered from We are aware of one other cause of this PUSHING It's no longer possible to push players into stairs or

In this update8

Full notes

Full Phobos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition6 changes1 removal
  • Server
  • Gameplay
  • Store
  • Balance
  • Fixes
fixedDISCONNECTIONSFixed a bug that caused some of the client disconnection issues that many players have suffered from
changedDISCONNECTIONSWe are aware of one other cause of this
removedPUSHINGIt's no longer possible to push players into stairs or stairholes.
fixedITEMSFixed incorrectly assigned action type of barrels and a few other world objects
changedMONSTER BEHAVIOURRemoved duplicated speed buffs/debuffs cast by various monsters. There were previously used to smooth out the speed changes. But thanks to changes to the way the client handles movement speed in the last patch, this is no longer necessary.
fixedMONSTER BEHAVIOURSoil Golem Fixed bug that caused golem to become passive after first hit
Restoration Cooldown10s15sRestoration Cooldown increased, nerfFlash Frost Duration2.4s3sFlash Frost Duration increased, buff

Phobos changes

fixedFixed a bug that caused some of the client disconnection issues that many players have suffered from
changedWe are aware of one other cause of this
removedIt's no longer possible to push players into stairs or stairholes.
fixedFixed incorrectly assigned action type of barrels and a few other world objects
changedRemoved duplicated speed buffs/debuffs cast by various monsters. There were previously used to smooth out the speed changes. But thanks to changes to the way the client handles movement speed in the last patch, this is no longer necessary.

DISCONNECTIONS

  • Fixed a bug that caused some of the client disconnection issues that many players have suffered from

  • We are aware of one other cause of this

PUSHING

  • It's no longer possible to push players into stairs or stairholes.

  • Note: it is still possible to push people into 'green-swirly teleports'...

ITEMS

  • Fixed incorrectly assigned action type of barrels and a few other world objects

MONSTER BEHAVIOUR

  • Removed duplicated speed buffs/debuffs cast by various monsters. There were previously used to smooth out the speed changes. But thanks to changes to the way the client handles movement speed in the last patch, this is no longer necessary.

  • Soil Golem

    • Fixed bug that caused golem to become passive after first hit

  • Wyvern

    • Tuned how HP affects movement speed

    • Reduced speed debuff calls because it was getting called way too often

MONSTER LOOT CHANGES

  • Orc Magus

  • Mordrir

ABILITIES: CLERIC

  • Smite

    • Primary target damage reduced -20%

    • Heal fraction by damage increased +20%

  • Restoration

    • Cooldown increased from 10s to 15s (NOTE: The old cooldown was functionally only 5s, since the ability's effect lasted for 5s)

ABILITIES: SORCERER

  • Flash Frost

    • Duration increased from 2.4s to 3s

ABILITIES: KNIGHT

  • Armament

    • Defense debuff now scales with stats

    • Temporarily added a yellow 'combat text' to appear on ability casting, which shows the defense buff you'll receive (will be removed later, this is just useful for testing)

Source

Steam News / 15 December 2020

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