In this update5
Full notes
Full Pharaoh™: A New Era update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Pharaohs.
What changed
- Maps
- Gameplay
- Fixes
- Events
- Balance
- UI and audio
Pharaoh™: A New Era changes
We deployed a new patch addressing some gameplay bug fixes as well as adding the highly-requested mini-map, balancing, some rework, and improvements to Pharaoh: A New Era.
New Features:
Added mini-map to the bottom left of the screen.
Added 'Flat Mode' and 'Grid' Toggle to the mini-map. (as explained in our previous blog post, both modes already had their own key bindings: ‘F’ & ‘G’ are used by default - can be modified in the game setting)
Mini-map also displays the different food available in the mission.
Balancing:
Regrowth of trees and reeds is now calculated every month based on resources gathered and no longer total resources on the map.
Reduced the spawn rate of animals making hunters less absurdly efficient.
Hunters now bring back only 10 units of hides per trip, slowing down hides production.
Reduced the rate of criminal spawn - when a house generates a criminal, the crime risk of every other house is slightly reduced, avoiding waves of criminals spawning the same day and giving you time to set up police stations and courthouses.
Rework of the City Sentiment:
Added passive bonus to city sentiment each month depending on the difficulty level (+2 on easy, + 1 on normal, and no bonus on hard)
If you’re supposed to get a bonus in city sentiment this month, the bonus is doubled if the city sentiment is lower than 50% and tripled if lower than 30% - allows recovering more quickly from low city sentiment once you’ve fixed the underlying problems.
Added an alert if your city sentiment falls below certain thresholds - Below 50% immigration starts to decrease, and it stops below 30%).
Added more information regarding the city sentiment and how variables are considered in the in-game help section
Added more indications to the Chief Overseer when hovering over it - gives more precision as to why the city sentiment is falling
Rework of Religion:
Festival now gives fewer ankhs to the dedicated god (from + 3 to +2 for the Grand Festival, +2 to +1 for the lavish festival, and from +1 to nothing for the small festival).
The window for blessings after a festival is halved (16 instead of 32 months).
Festival to a god only allows for a chance to get his blessing, not other gods anymore.
General probability of getting ankhs/thunderbolts is lowered.
The threshold for blessings can only be reached after you have at least dedicated a festival to the appropriate god - preventing high mood in the early game to provide free blessings.
There is now a minimum delay of a month in between two blessings/wraths from different gods.
The same god cannot give a blessing/trigger its wrath less than 3 months apart.
You can open a trade route and throw a festival now even if you're close to going into debt.
You can open a trade route and throw a festival now when if you're in debt
Tax rate cannot go higher than 25% any longer
Removed every mention of the tribute to the kingdom as it’s not used in A New Era - Instead, every year passing while indebted will hurt your Kingdom Rating directly.
UI & UX
Key binds for overseers and overlays now close what they open.
Modified the order of the overseers - reflect more what was in the original game.
There are no longer subcategories to the building bar, to avoid confusion with buildings that didn’t have one -
Source
Changelog.gg summarizes and formats this update. How we read updates.
