Full notes
Full Phantom Tides update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Enhancements
VFX added to various traps/hazards to act as warning/tell
Added visual to help distinguish return to ship and inventory at camps
Added some tips for hazard/traps
enhanced the VFX rain for some levels
Added SFX to acid jumping area to signal it starting
Added health replenish after some boss fights
Fixes
Improved some of the boss attack transitions
Fixed an out of place rendering on caverns
fixed some canon traps were not firing correctly
New Shark dog missing damage number popups
Player gravity was incorrect on a few zones
Source
Changelog.gg summarizes and formats this update. How we read updates.
