HomeGamesUpdatesPricingMethodology
Steam News26 April 20242y ago

April 26 Updates

Enhancements Increase in movement speed Increase in gravity to reduce floaty feel Rework of Shark Dog enemy, including new art and animations Enhancements to Shark Gunner art and VFX New enemy subtype: Heavy Armor Skele

Full notes

Full Phantom Tides update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedEnhancementsIncrease in movement speed
addedEnhancementsRework of Shark Dog enemy, including new art and animations
addedEnhancementsNew enemy subtype: Heavy Armor Skeleton with a Flamethrower
changedEnhancementsSeveral tweaks to enemy outgoing damage; in some cases, it was too much and in others too little
addedEnhancementsAdded some help text for first charm unlocks
changedEnhancementsMinor improvements to the art of the Item Equipped screen in the selection menu

Phantom Tides changes

changedIncrease in movement speed
addedRework of Shark Dog enemy, including new art and animations
addedNew enemy subtype: Heavy Armor Skeleton with a Flamethrower
changedSeveral tweaks to enemy outgoing damage; in some cases, it was too much and in others too little
addedAdded some help text for first charm unlocks

Enhancements

  • Increase in movement speed

  • Increase in gravity to reduce floaty feel

  • Rework of Shark Dog enemy, including new art and animations

  • Enhancements to Shark Gunner art and VFX

  • New enemy subtype: Heavy Armor Skeleton with a Flamethrower

  • Slight increase in attack radius

  • Several tweaks to enemy outgoing damage; in some cases, it was too much and in others too little

  • Several minor tweaks to various enemy animations to improve quality

  • Added some help text for first charm unlocks

  • Minor improvements to the art of the Item Equipped screen in the selection menu

  • Adjustments to player falling animation

Bug Fixes

  • Max velocity cap on falling was not working as intended

  • Some spawn locations were outside the plane of level, causing player to experience parallax issues

  • Missing SFX on some particles

**Note** Updates are not applied to the Demo but are coming soon

Source

Steam News / 26 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.