Full notes
Full Phantom Tides update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Phantom Tides changes
Enhancements
Increase in movement speed
Increase in gravity to reduce floaty feel
Rework of Shark Dog enemy, including new art and animations
Enhancements to Shark Gunner art and VFX
New enemy subtype: Heavy Armor Skeleton with a Flamethrower
Slight increase in attack radius
Several tweaks to enemy outgoing damage; in some cases, it was too much and in others too little
Several minor tweaks to various enemy animations to improve quality
Added some help text for first charm unlocks
Minor improvements to the art of the Item Equipped screen in the selection menu
Adjustments to player falling animation
Bug Fixes
Max velocity cap on falling was not working as intended
Some spawn locations were outside the plane of level, causing player to experience parallax issues
Missing SFX on some particles
**Note** Updates are not applied to the Demo but are coming soon
Source
Changelog.gg summarizes and formats this update. How we read updates.
