Full notes
Full Phantom Tides update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
Improvements
The starting area has been redesigned to enhance understanding of gameplay mechanics. For example, players are informed they can block projectiles, attacks regenerate cannonballs, and to avoid contact damage.
Environmental hazards and dangerous objects have received improved visual effects and audio cues to clearly indicate their danger.
Added a low-health visual indicator to alert players when their health drops to one jar.
Implemented messaging on the map to indicate when maps have not been acquired yet.
Enhanced several character animations, with more improvements planned.
Replaced several out-of-place sound effects, with more replacements planned.
Improved and added additional visual effects.
Bugs
The pirate boss on the starting island was colliding incorrectly.
There was an issue with colliders on the sewer hazards, causing them to collide incorrectly with the player.
Source
Changelog.gg summarizes and formats this update. How we read updates.
