Phantom Halls has a new resident... and it's an RV!
MEALS ON WHEELS You may have noticed Phantom Halls has a new addition to the menu screen, an RV that will serve as the gang's headquarters.
Full notes
Full Phantom Halls update
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What changed
0 fixes1 addition1 change0 removals
Store
Gameplay
addedMEALS ON WHEELS You may have noticed Phantom Halls has a new addition to the menu screen, an RV that will serve as the gang's headquarters. The new base of operations for the Occult Studies Club will serve as your one-stop shop for everything Phantom Halls, including the many case files you've gathered on this mysterious mansion and the spoils you'll have collected along the way. You'll now find all your favourite characters hanging out in the RV on the title screen as Jock and Nerd alike have come together to form the Occult Studies Club, a team of high school undead slayers dedicated to eradicating the ancient evil that resides in the Phantom Halls! Join us this Halloween for our full V1 release! What better way to celebrate this year's spooky day than with this year's spookiest game! Can't wait that long? Well, fear not undead slayers as Phantom Halls is available right now in Early Access for the impatient among you!
changedTHE DEVIL IS IN THE DETAIL For those slayers among you interested in some of the exact changes the latest update has brought with it here's the full patch notes. - Implemented the "Headquarters". This new base of operations serves as the starting point for all of the Slayers' activities, and slowly grows as the player progresses through the game. - A new "Spoils" system has also been added, wherein the squad gains materials upon successfully completing a case. These materials can then be used to craft upgrades to the Headquarters, spanning from simple cosmetic upgrades to party-wide perk unlocks. - In addition to the new HQ screens, the quest-start flow has been revised so that the quest is selected first, with the squad being selected afterwards. This makes it easier to tell at a glance which quests have yet to be completed. - Added the quest "Welcome to Phantom Halls", which acts as a tutorial to the game, introducing basic game controls and some high-level gameplay mechanics, such as attack deflecting. - Added the Jock quest "Team Building Exorcism," which now grants access to the All-Star character upon completion. (Previously the All-Star was unlocked from the start) - Improved UI input code so that focus is set properly, fixing an issue with previous versions where the control remapper wouldn't properly gain focus when using a controller. - Added the ability to clear save data and start a new game from the main menu. - Adjusted the cemetery transition room artwork so that the doorway is more visually apparent. - Adjusted the size of the triggers to interact with the Oldsmobile to exit a quest. - Fixed an issue with the quest "Music of the Night" where some dialogue was being skipped. - Adjusted the Evil Doll's health to from 10 to 6.
Phantom Halls changes
AAncientmap
addedMEALS ON WHEELS You may have noticed Phantom Halls has a new addition to the menu screen, an RV that will serve as the gang's headquarters. The new base of operations for the Occult Studies Club will serve as your one-stop shop for everything Phantom Halls, including the many case files you've gathered on this mysterious mansion and the spoils you'll have collected along the way. You'll now find all your favourite characters hanging out in the RV on the title screen as Jock and Nerd alike have come together to form the Occult Studies Club, a team of high school undead slayers dedicated to eradicating the ancient evil that resides in the Phantom Halls! Join us this Halloween for our full V1 release! What better way to celebrate this year's spooky day than with this year's spookiest game! Can't wait that long? Well, fear not undead slayers as Phantom Halls is available right now in Early Access for the impatient among you!
changedTHE DEVIL IS IN THE DETAIL For those slayers among you interested in some of the exact changes the latest update has brought with it here's the full patch notes. - Implemented the "Headquarters". This new base of operations serves as the starting point for all of the Slayers' activities, and slowly grows as the player progresses through the game. - A new "Spoils" system has also been added, wherein the squad gains materials upon successfully completing a case. These materials can then be used to craft upgrades to the Headquarters, spanning from simple cosmetic upgrades to party-wide perk unlocks. - In addition to the new HQ screens, the quest-start flow has been revised so that the quest is selected first, with the squad being selected afterwards. This makes it easier to tell at a glance which quests have yet to be completed. - Added the quest "Welcome to Phantom Halls", which acts as a tutorial to the game, introducing basic game controls and some high-level gameplay mechanics, such as attack deflecting. - Added the Jock quest "Team Building Exorcism," which now grants access to the All-Star character upon completion. (Previously the All-Star was unlocked from the start) - Improved UI input code so that focus is set properly, fixing an issue with previous versions where the control remapper wouldn't properly gain focus when using a controller. - Added the ability to clear save data and start a new game from the main menu. - Adjusted the cemetery transition room artwork so that the doorway is more visually apparent. - Adjusted the size of the triggers to interact with the Oldsmobile to exit a quest. - Fixed an issue with the quest "Music of the Night" where some dialogue was being skipped. - Adjusted the Evil Doll's health to from 10 to 6.
MEALS ON WHEELS You may have noticed Phantom Halls has a new addition to the menu screen, an RV that will serve as the gang's headquarters. The new base of operations for the Occult Studies Club will serve as your one-stop shop for everything Phantom Halls, including the many case files you've gathered on this mysterious mansion and the spoils you'll have collected along the way. You'll now find all your favourite characters hanging out in the RV on the title screen as Jock and Nerd alike have come together to form the Occult Studies Club, a team of high school undead slayers dedicated to eradicating the ancient evil that resides in the Phantom Halls! Join us this Halloween for our full V1 release! What better way to celebrate this year's spooky day than with this year's spookiest game! Can't wait that long? Well, fear not undead slayers as Phantom Halls is available right now in Early Access for the impatient among you!
THE DEVIL IS IN THE DETAIL For those slayers among you interested in some of the exact changes the latest update has brought with it here's the full patch notes. - Implemented the "Headquarters". This new base of operations serves as the starting point for all of the Slayers' activities, and slowly grows as the player progresses through the game. - A new "Spoils" system has also been added, wherein the squad gains materials upon successfully completing a case. These materials can then be used to craft upgrades to the Headquarters, spanning from simple cosmetic upgrades to party-wide perk unlocks. - In addition to the new HQ screens, the quest-start flow has been revised so that the quest is selected first, with the squad being selected afterwards. This makes it easier to tell at a glance which quests have yet to be completed. - Added the quest "Welcome to Phantom Halls", which acts as a tutorial to the game, introducing basic game controls and some high-level gameplay mechanics, such as attack deflecting. - Added the Jock quest "Team Building Exorcism," which now grants access to the All-Star character upon completion. (Previously the All-Star was unlocked from the start) - Improved UI input code so that focus is set properly, fixing an issue with previous versions where the control remapper wouldn't properly gain focus when using a controller. - Added the ability to clear save data and start a new game from the main menu. - Adjusted the cemetery transition room artwork so that the doorway is more visually apparent. - Adjusted the size of the triggers to interact with the Oldsmobile to exit a quest. - Fixed an issue with the quest "Music of the Night" where some dialogue was being skipped. - Adjusted the Evil Doll's health to from 10 to 6.