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Full Phantom Halls update
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Repeated intro
Greetings Mortals! This one has been a long time coming, and we have even more exciting news for July, but here's a now fully playable peek at what we've been up to the last few months as we draw ever closer to our Halloween retail release: Changelog: Features!
What changed
- Gameplay
- UI and audio
- Balance
We've introduced the Mechanic, who can use his skill as a repairman to fix the party's weapons.
Complete Ash's new quest "Handyman, Handyman, Handyman!" to unlock the Mechanic and his starter quest.
Next up, please welcome the Herbalist, an alternative medicine practitioner who can buff the party's healing abilities.
Complete the LARPer's new quest "A Cure For The Common Curse" to unlock the Herbalist and her starter quest.
There's a new, visual-novel style dialogue system which is used when lots of text chat should be displayed to players without the distraction of real time play. Not all of the previous quests have been retrofitted to utilise this new system, but this will be rolling out over future updates as we continue to polish the in game story telling.
Rooms with untriggered traps now have haunted background elements, serving as a warning that dangers may still lurk in unexpected places!
Weapons now spawn with various buffs, debuffs, and mods. High-end weaponry found earlier in the Mansion will often be spawned with defects, while low-end weapon found later in the Mansion will be spawned with various special effects and enhancements.
Kochun Hu returns to Phantom Halls with awesome new music for the Forest environment, Boss encounters, and Quest Complete/Failed screens. We're excited to be collaborating with Kochun on a complete original score for the game in time for launch, with bespoke themes for a variety of environments and encounters.
Fine tuning!
Added enemy health bars that display over an enemy's head whenever it has taken damage.
Characters will now kneel to interact with objects that are lower than their waist (i.e. ammo containers or toolboxes that're on the floor).
Revised the unarmed attack animation.
Reduced Evil Doll hit points from 15 to 10.
Attacking the Evil Doll while it's performing its self-hurl attack is now guaranteed to knock it back, also canceling its attack.
Lowered brightness of non-essential minimap elements.
Content additions!
Added a unique buff, "Zombeef!" to the Cheerleader's skill tree.
Added a unique buff, "Graveyard Diehard" to the Goth's skill tree.
Added Ash's quest, "Handyman, Handyman, Handyman!"
Added the LARPer's quest, "A Cure For The Common Curse"
Added the Herbalist's quest "Stiff Crowd"
Added the Mechanic's quest "Greasing The Wheels"
Added new music for the Forest biome.
Added new music for Boss encounters.
Added new music and revised visuals for the Quest Complete and Quest Failed screens.
Fixes!
Fixed a typo in the Nerd's "Pocket Protector" buff description.
Fixed a minor typo in the quest "Read By Dawn."
Enter if you dare! RIP
Source
Changelog.gg summarizes and formats this update. How we read updates.
