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Steam News17 February 20188y ago

Patch Notes! v0.52 - We need guns... lots of guns!

Greetings slayers! For those of you out there who take your zombie hunting more seriously than the average meddling kids and are looking for a military grade assault solution, this is the update for you!

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Full Phantom Halls update

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Repeated intro

Greetings slayers! For those of you out there who take your zombie hunting more seriously than the average meddling kids and are looking for a military grade assault solution, this is the update for you! - Added Tactical SMG, which boasts a fire rate of fire, but no knockback abilities compared to the regular SMG. - Added the Pump Shotgun, a shotgun with higher accuracy, but lower rate of fire than the regular shotgun - Added the Magnum, a handgun that sacrifices fire rate for a much higher knockback rate. - Added the Frying Pan, a flimsy melee weapon that's excellent for deflecting attacks. - Added the Bent Pipe, a durable melee weapon that's a bit unwieldy. - Added the Assault Rifle, a powerful rifle that fires rifle rounds in three round bursts. - Added the Guitar as the melee weapon that the Metalhead starts with by default! \m/ >.< \m/ - Added the Crossbow, which silently fires bolts that can pin enemies down, reducing their movement speed. - Added the Sniper Rifle, a cumbersome rifle that fires rounds that penetrate multiple targets. - Increased the fire rate of the Shotgun, reducing its accuracy to compensate. - Slightly reduced the damage and increased the reload time of the Rifle. - Ash now has a modified animation set, so that he no longer uses his chainsaw hand to help aim weapons. - Fixed a typo in "Decease and Desist" that incorrectly told players to escape the graveyard instead of the mansion. - Revised some text on the quests "A Wild Goose Chase", "DIY Hard", and "Read By Dawn." - Replaced the Machine Pistol model with a higher quality one. - Adjusted character model rotation so that they more accurately face the direction they're moving in. - Reworked how character damage animations are played so that characters "step back" when they're knocked back instead of sliding along the floor. - Added new sound effects for metallic blunt weapons, such as the Crowbar. - Added new sound effects to the Clown enemy. Happy hunting! RIP

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedGreetings slayers! For those of you out there who take your zombie hunting more seriously than the average meddling kids and are looking for a military grade assault solution, this is the update for you! - Added Tactical SMG, which boasts a fire rate of fire, but no knockback abilities compared to the regular SMG. - Added the Pump Shotgun, a shotgun with higher accuracy, but lower rate of fire than the regular shotgun - Added the Magnum, a handgun that sacrifices fire rate for a much higher knockback rate. - Added the Frying Pan, a flimsy melee weapon that's excellent for deflecting attacks. - Added the Bent Pipe, a durable melee weapon that's a bit unwieldy. - Added the Assault Rifle, a powerful rifle that fires rifle rounds in three round bursts. - Added the Guitar as the melee weapon that the Metalhead starts with by default! \m/ >.< \m/ - Added the Crossbow, which silently fires bolts that can pin enemies down, reducing their movement speed. - Added the Sniper Rifle, a cumbersome rifle that fires rounds that penetrate multiple targets. - Increased the fire rate of the Shotgun, reducing its accuracy to compensate. - Slightly reduced the damage and increased the reload time of the Rifle. - Ash now has a modified animation set, so that he no longer uses his chainsaw hand to help aim weapons. - Fixed a typo in "Decease and Desist" that incorrectly told players to escape the graveyard instead of the mansion. - Revised some text on the quests "A Wild Goose Chase", "DIY Hard", and "Read By Dawn." - Replaced the Machine Pistol model with a higher quality one. - Adjusted character model rotation so that they more accurately face the direction they're moving in. - Reworked how character damage animations are played so that characters "step back" when they're knocked back instead of sliding along the floor. - Added new sound effects for metallic blunt weapons, such as the Crowbar. - Added new sound effects to the Clown enemy. Happy hunting! RIP

Phantom Halls changes

fixedGreetings slayers! For those of you out there who take your zombie hunting more seriously than the average meddling kids and are looking for a military grade assault solution, this is the update for you! - Added Tactical SMG, which boasts a fire rate of fire, but no knockback abilities compared to the regular SMG. - Added the Pump Shotgun, a shotgun with higher accuracy, but lower rate of fire than the regular shotgun - Added the Magnum, a handgun that sacrifices fire rate for a much higher knockback rate. - Added the Frying Pan, a flimsy melee weapon that's excellent for deflecting attacks. - Added the Bent Pipe, a durable melee weapon that's a bit unwieldy. - Added the Assault Rifle, a powerful rifle that fires rifle rounds in three round bursts. - Added the Guitar as the melee weapon that the Metalhead starts with by default! \m/ >.< \m/ - Added the Crossbow, which silently fires bolts that can pin enemies down, reducing their movement speed. - Added the Sniper Rifle, a cumbersome rifle that fires rounds that penetrate multiple targets. - Increased the fire rate of the Shotgun, reducing its accuracy to compensate. - Slightly reduced the damage and increased the reload time of the Rifle. - Ash now has a modified animation set, so that he no longer uses his chainsaw hand to help aim weapons. - Fixed a typo in "Decease and Desist" that incorrectly told players to escape the graveyard instead of the mansion. - Revised some text on the quests "A Wild Goose Chase", "DIY Hard", and "Read By Dawn." - Replaced the Machine Pistol model with a higher quality one. - Adjusted character model rotation so that they more accurately face the direction they're moving in. - Reworked how character damage animations are played so that characters "step back" when they're knocked back instead of sliding along the floor. - Added new sound effects for metallic blunt weapons, such as the Crowbar. - Added new sound effects to the Clown enemy. Happy hunting! RIP

Source

Steam News / 17 February 2018

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