Full notes
Full Phantom Doctrine update
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What changed
- Gameplay
- Balance
- Fixes
- Maps
Greetings, Agents!
A lot has happened since the launch of Phantom Doctrine last week, but one important thing can, and definitely should be said - we wouldn't have made it without your endless support, trust and positivity! For that, the entire CreativeForge Team wants to wholeheartedly thank you! You're incredible! :)
Patch 1.0.4 deployed!
We believe that with Patch 1.0.4, the significant majority of LoS/LoF, animation and combat system issues should now be solved. If necessary, we will keep further tweaking it to provide you with the best possible experience. Major improvements:
weapon ranges and viewing distances rebalanced
new visualizations for characters leaning out of full cover (increasing visibility for the full cover sidesteps)
improved AI behaviors
revealing an enemy attacker in Fog of War for the duration of the attack
characters no longer perform unnecessary sidesteps
Bug fixes:
fixed a continuity issue with the Omikron Detention mission under specific circumstances
fixed a continuity issue with the Locate Lamster mission under specific circumstances
fixed an issue with icons disappearing from the world map in specific conditions
solved an issue where occasionally the campaign could be continued after failing a story mission
fixed an occasional issue caused by an operative shooting from within a gas cloud
numerous fixes to minor issues with collisions/visibility caused by objects on maps
Developer Livestream
Since from the very beginning our goal has been to stay as transparent with you as possible, we decided to organise a Dev Stream explaining and showcasing all the changes that we've made to the combat system in patches 1.0.3 and 1.0.4 Please, feel invited to tune in for a chat either on our Steam Page or Good Shepherd Entertainment Twitch Channel. The stream will take place today at 19:00 CEST. Again, we truly appreciate your feedback, and we promise to keep supporting Phantom Doctrine, as we have so far. CreativeForge Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
