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Steam News20 August 20187y ago

Phantom Doctrine Patch 1.0.3 deployed!

Greetings, Agents! As we're continuing our efforts to introduce all the necessary changes and fixes, we are now ready to deploy Patch 1.0.3.

Full notes

Full Phantom Doctrine update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions4 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
  • Server
removedGreetings, Agents!As we're continuing our efforts to introduce all the necessary changes and fixes, we are now ready to deploy Patch 1.0.3. The most important change is that enemies no longer take player's free sidesteps into account (player characters no longer have an 'extended hitbox' in LOF calculations). That should eliminate a huge majority of the instances where enemies would appear to be shooting through obstacles. We're working on more tweaks to the entire system and we're aiming for Wednesday with an expanded patch that includes further improvements, animation changes and more enhancements to the LOS/LOF. Full patch notes:
removedGreetings, Agents!enemies no longer take player controlled agents' free side-steps (should eliminate a vast majority of enemies appearing to shoot through walls)
changedGreetings, Agents!improved direction of leaning out from full cover
changedGreetings, Agents!increased visibility of CCTV terminals and loot/secret file containers
changedGreetings, Agents!fixes for the Italian, Spanish & French localization
fixedGreetings, Agents!fixed: specific cases where UI would lock up while transitioning from the IB to the map

Greetings, Agents!

As we're continuing our efforts to introduce all the necessary changes and fixes, we are now ready to deploy Patch 1.0.3. The most important change is that enemies no longer take player's free sidesteps into account (player characters no longer have an 'extended hitbox' in LOF calculations). That should eliminate a huge majority of the instances where enemies would appear to be shooting through obstacles. We're working on more tweaks to the entire system and we're aiming for Wednesday with an expanded patch that includes further improvements, animation changes and more enhancements to the LOS/LOF. Full patch notes:

  • enemies no longer take player controlled agents' free side-steps (should eliminate a vast majority of enemies appearing to shoot through walls)

  • improved direction of leaning out from full cover

  • increased visibility of CCTV terminals and loot/secret file containers

  • by popular demand: lower dust storm density in CIA mission 01

  • fixes for the Italian, Spanish & French localization

  • fixed: specific cases where UI would lock up while transitioning from the IB to the map

  • fixed: a block caused by specific instances where air support couldn't target anyone upon arrival

  • fixed: campaign progression issues related to Undertow

  • fixedNew Identity screen now has the Confirm button visible in all screen resolutions
  • fixed: a Vigilant agent restoring CCTV operation will no longer cause infinite turns

  • fixed: moving from the IB to the world map using a hotkey after solving files is now safe

As always, feel free to get in touch on our Official Discord Server . Thank you for your support and, as always, we'll be awaiting your feedback. CreativeForge Dev Team

Source

Steam News / 20 August 2018

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