Full notes
Full Phantom Doctrine update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Server
Greetings, Agents!
As we're continuing our efforts to introduce all the necessary changes and fixes, we are now ready to deploy Patch 1.0.3. The most important change is that enemies no longer take player's free sidesteps into account (player characters no longer have an 'extended hitbox' in LOF calculations). That should eliminate a huge majority of the instances where enemies would appear to be shooting through obstacles. We're working on more tweaks to the entire system and we're aiming for Wednesday with an expanded patch that includes further improvements, animation changes and more enhancements to the LOS/LOF. Full patch notes:
enemies no longer take player controlled agents' free side-steps (should eliminate a vast majority of enemies appearing to shoot through walls)
improved direction of leaning out from full cover
increased visibility of CCTV terminals and loot/secret file containers
by popular demand: lower dust storm density in CIA mission 01
fixes for the Italian, Spanish & French localization
fixed: specific cases where UI would lock up while transitioning from the IB to the map
fixed: a block caused by specific instances where air support couldn't target anyone upon arrival
fixed: campaign progression issues related to Undertow
- fixedNew Identity screen now has the Confirm button visible in all screen resolutions
fixed: a Vigilant agent restoring CCTV operation will no longer cause infinite turns
fixed: moving from the IB to the world map using a hotkey after solving files is now safe
As always, feel free to get in touch on our Official Discord Server . Thank you for your support and, as always, we'll be awaiting your feedback. CreativeForge Dev Team
Source
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